Residência: diferenças entre revisões
Sem resumo de edição |
|||
Linha 150: | Linha 150: | ||
|12.000 | |12.000 | ||
|1.700 | |1.700 | ||
|85[[File:good_crystal_small.png|Crystal]]80[[File:good_scrolls_small.png|Scrolls]]90[[File:good_silk_small.png|Silk]] | |85[[File:good_crystal_small.png|Crystal]] 80[[File:good_scrolls_small.png|Scrolls]] 90[[File:good_silk_small.png|Silk]] | ||
|20 | |20 | ||
|811/h | |811/h | ||
Linha 161: | Linha 161: | ||
|13.000 | |13.000 | ||
|1.900 | |1.900 | ||
|40[[File:good_elixir_small.png|Elixir]]35[[File:good_magic_dust_small.png|Magic Dust]]45[[File:good_gems_small.png|Gems]] | |40[[File:good_elixir_small.png|Elixir]] 35[[File:good_magic_dust_small.png|Magic Dust]] 45[[File:good_gems_small.png|Gems]] | ||
|30 | |30 | ||
|905/h | |905/h | ||
Linha 172: | Linha 172: | ||
|31.000 | |31.000 | ||
|3.800 | |3.800 | ||
|65[[File:good_marble_small.png|Marble]]60[[File:good_steel_small.png|Steel]]70[[File:good_planks_small.png|Planks]] | |65[[File:good_marble_small.png|Marble]] 60[[File:good_steel_small.png|Steel]] 70[[File:good_planks_small.png|Planks]] | ||
|30 | |30 | ||
|1.000/h | |1.000/h | ||
Linha 183: | Linha 183: | ||
|31.000 | |31.000 | ||
|3.800 | |3.800 | ||
|110[[File:good_crystal_small.png|Crystal]]115[[File:good_scrolls_small.png|Scrolls]]100[[File:good_silk_small.png|Silk]] | |110[[File:good_crystal_small.png|Crystal]] 115[[File:good_scrolls_small.png|Scrolls]] 100[[File:good_silk_small.png|Silk]] | ||
|40 | |40 | ||
|1.143/h | |1.143/h | ||
Linha 194: | Linha 194: | ||
|0 | |0 | ||
|800 | |800 | ||
|149[[File:good_elixir_small.png|Elixir]]140[[File:good_magic_dust_small.png|Magic Dust]]135[[File:good_gems_small.png|Gems]] | |149[[File:good_elixir_small.png|Elixir]] 140[[File:good_magic_dust_small.png|Magic Dust]] 135[[File:good_gems_small.png|Gems]] | ||
|40 | |40 | ||
|1.273/h | |1.273/h | ||
Linha 205: | Linha 205: | ||
|58.000 | |58.000 | ||
|6.700 | |6.700 | ||
|145[[File:good_marble_small.png|Marble]]140[[File:good_steel_small.png|Steel]]135[[File:good_planks_small.png|Planks]] | |145[[File:good_marble_small.png|Marble]] 140[[File:good_steel_small.png|Steel]] 135[[File:good_planks_small.png|Planks]] | ||
|40 | |40 | ||
|1.391/h | |1.391/h | ||
Linha 216: | Linha 216: | ||
|7.000 | |7.000 | ||
|1.700 | |1.700 | ||
|203[[File:good_elixir_small.png|Elixir]]220[[File:good_magic_dust_small.png|Magic Dust]]198[[File:good_gems_small.png|Gems]] | |203[[File:good_elixir_small.png|Elixir]] 220[[File:good_magic_dust_small.png|Magic Dust]] 198[[File:good_gems_small.png|Gems]] | ||
|50 | |50 | ||
|1.500/h | |1.500/h | ||
Linha 223: | Linha 223: | ||
|} | |} | ||
===Residence Levels Overview Humans=== | ===Residence Levels Overview Humans=== |
Revisão das 17h53min de 20 de fevereiro de 2015
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Residence
Purpose
To bring population into your city you will need to build up Residences. Your population will live in them and you can visit them regularly to collect Coins as taxes.
Residences provides you with two very important features of the game: Population and Coins.
Population is provided by Residences. The higher the level of a residential building the more population it provides. It is needed for building new non-residential buildings and non-residential upgrades.
The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population".
- Total population is the sum of population generated by all residences of the city
- Used population is the sum of population consumed by all non-residential buildings
Coins are produced automatically over time from Residences without the need for you to give the order. You will only need to click on the building to collect Coins and store them in the Coin Storage. Coins are only available once they have been collected!
Unlocking technologies, construction, Goods production, buildings upgrade and World Map expeditions require Coins.
Requirements
You can build up the Residence in the Buildings menu. It needs a street connection to the Main Hall. It can be moved, sold and rebuilt.
Upgrade
Upgrading a Residence to the next level will increase:
- The amount of produced Coins per time. So the production will be more efficient!
- The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades.
Residence Levels Overview Elves
Residence Levels Overview Humans
Building levels Elves
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Level 11 | Level 12 | Level 13 | Level 14 | Level 15 | |
Press on each building level to see a bigger image. |
Building levels Humans
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Level 11 | Level 12 | Level 13 | Level 14 | Level 15 | |
Press on each building level to see a bigger image. |