Unidades

Fonte: Elvenar Wiki PT
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Conceitos Básicos

In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.The units of both Elves and Humans have equal strength but their tactical style is a bit different.

Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.

The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races.

In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.


Units barracks.png


Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".


Promotion.png


Painel das Unidades

Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon Info. By clicking it, the following Unit Information is displayed:

Complete-screen.png


Number Name Icon Description
1 Unit Type - Each Unit has a Type that is assigned to a certain Class.
2 Unit Class - Each Class describes the main tactical group a Unit Type belongs to.
3 Damage Damage The damage value of an attack is determined, randomly, out of the units' damage range.
4 Hitpoints Hitpoints Hitpoints per Unit.
5 Weight Weight Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle.
6 Movement Range Movement Range This is the amount of fields a unit can move in 1 turn.
7 Attack Range Attack Range This is the maximum distance units' attack can reach.
8 Strike Back Strike Back This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown.
8 Initiative Initiative The unit with the higher Initiative will act earlier in the battle round.
10 Attack Bonus - Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).
11 Defense Bonus - This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.)
12 Special Abilities - These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.


Classes das Unidades

In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.

Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage


Classe Icon Descrição
Ligeiro de Corpo-a-Corpo Light melee.png Unidade básica de combate próximo (good HP, good damage)
Ligeiro de Curto Alcance Short ranged.png Unidade básica de combate à distância (good damage, weak HP)
Pesado de Corpo-a-Corpo Heavy melee.png Unidade de combate próximo com uma força extrema (very good HP, weak damage)
Pesado de Curto Alcance Long ranged.png Unidade de combate à distância especial (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
Mago Mage.png Unidade de suporte com habilidades mágicas especiais (weak HP, weak damage, able to modify attributes of target until the end of the following round)

Habilidades Especiais

Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.


Habilidade Especial Icon Descrição
Maldição Divina Special abilities devinecurse.png Aumenta os próximos danos infligidos no alvo até ao final da ronda seguinte.
Coragem Quebrada Special abilities brokenvalor.png Enfraquece o ataque do alvo até ao final da ronda seguinte.
Ferir Inimigos Special abilities wounded.png Aumenta os próximos danos causados no alvo durante a ronda atual.
Atordoar Inimigos Special abilities weakened.png Enfraquece o ataque do alvo durante a ronda atual.
Maldição Perfurante Special abilities piercecurse.png Aumenta os próximos danos infligidos no alvo até ao final da ronda seguinte.

Visão Geral das Unidades

Unidades Élficas

Unidades dos Elfos
Elves sworddancer.png

Dançarina de Espadas

Elves archer.png

Arqueiro

Elves ent.png

Treant

Elves golem.png

Golem

Elves sorceress.png

Feiticeira


Unidades Humanas

Unidades dos Humanos
Humans barbarian.png

Bárbaro com Machado

Humans crossbow.png

Besteiro

Humans wardog.png

Cérbero

Humans paladin.png

Paladino

Humans priest.png

Sacerdote


Unidades das Províncias

Unidades das Províncias
Ladrão

Ladrão

Bandido

Bandido

Cão de Guerra

Cão de Guerra

Ogre

Ogre

Arqueiro

Arqueiro

Cavaleiro

Cavaleiro

Titã de Pedra

Titã de Pedra

Monstro do Pântano

Monstro do Pântano

Necromante

Necromante

Canhoneiro

Canhoneiro

Visão Geral das Estatísticas das Unidades

Unidades Élficas

Informação Estatística das Unidades Élficas
Tipo de Unidade Classe Attributos Bónus Habilidades Especiais
Dano Pontos de Vida Peso Alcance de Movimento Alcance do Ataque Contra-Ataque Iniciativa Ataque Defesa
Elf Sword.png Ligeiro de Corpo-a-Corpo 7-9 24 1 3 1 1 12 - - -
Elf sword II.png Ligeiro de Corpo-a-Corpo 9-11 31 1 3 1 1 12 Pesado de Curto Alcance +20% - -
Elf Archer.png Ligeiro de Curto Alcance 4-6 12 1 3 4 0 10 - - -
Elf archer II.png Ligeiro de Curto Alcance 6-8 16 1 3 4 0 10 Short ranged.png +20% - -
Elf Ent.png Pesado de Corpo-a-Corpo 86-106 378 12 2 1 1 7 Light melee.png +20% Light melee.png -70% -
Elf ent II.png Pesado de Corpo-a-Corpo 115-141 504 12 2 1 1 7 Light melee.png +40% Light melee.png -90% Atordoar Inimigos
Elf Golem.png Pesado de Curto Alcance 17-51 131 6 3 3 0 6 Heavy melee.png +40% Short ranged.png -20% -
Elves Golem II.png Pesado de Curto Alcance 23-69 179 6 3 3 0 6 Heavy melee.png+80%Short ranged.png+20% Short ranged.png -40% Ferir Inimigos
Elf Mage.png Mago 7-13 45 4 4 4 0 2 Ligeiro de Corpo-a-Corpo+40%
Pesado de Corpo-a-Corpo+40%
Ligeiro de Curto Alcance-60%
Pesado de Curto Alcance-60%
Coragem Quebrada
Elves mage II.png Mago 10-18 63 4 4 4 0 2 Ligeiro de Corpo-a-Corpo+60%
Pesado de Corpo-a-Corpo+60%
Pesado de Curto Alcance-80%
Ligeiro de Curto Alcance-80%
Coragem Quebrada II

Unidades Humanas

Informação Estatística das Unidades Humanas
Tipo de Unidade Classe Attributos Bónus Habilidades Especiais
Dano Pontos de Vida Peso Alcance de Movimento Alcance do Ataque Contra-Ataque Iniciativa Ataque Defesa
Human Axe.png Ligeiro de Corpo-a-Corpo 9-11 20 1 3 1 1 12 - - -
Humans Axe II.png Ligeiro de Corpo-a-Corpo 12-14 26 1 3 1 1 12 Pesado de Corpo-a-Corpo +40% - -
Human crossbow.png Ligeiro de Curto Alcance 5-7 10 1 3 4 0 10 - - -
Humans Crossbow II.png Ligeiro de Curto Alcance 6-10 14 1 3 4 0 10 Light Melee +20% - -
Human hellhound.png Ligeiro de Corpo-a-Corpo 5-7 16 1 6 1 1 8 Ligeiro de Curto Alcance +90% Ligeiro de Curto Alcance -60% -
Human hellhound II.png Ligeiro de Corpo-a-Corpo 7-9 21 1 6 1 1 8 Pesado de Curto Alcance +40%
Ligeiro de Curto Alcance +90%
Pesado de Curto Alcance -40%
Ligeiro de Curto Alcance -80%
Ferir Inimigos
Human paladin.png Pesado de Corpo-a-Corpo 22-32 284 6 2 2 1 8 Light melee.png +70%
Pesado de Corpo-a-Corpo +20%
- -
Humans paladin II.png Pesado de Corpo-a-Corpo 30-44 389 6 2 2 1 8 Ligeiro de Corpo-a-Corpo +90%
Pesado de Corpo-a-Corpo +40%
Ligeiro de Corpo-a-Corpo -30% Atordoar Inimigos
Human priest.png Mago 2-18 30 4 1 14 0 1 Pesado de Corpo-a-Corpo +40% Ligeiro de Curto Alcance -60% Maldição Divina
Humans priest II.png Mage 3-25 42 4 1 14 0 1 Pesado de Corpo-a-Corpo +60% Ligeiro de Curto Alcance -80% Maldição Divina II

Unidades das Províncias

Unit Stats Information Provinces
Unit Type Class Attributes Bonus Special Abilities
Damage Hitpoints Weight Movement Range Attack Range Strike Back Initiative Attack Defense
Thief Light Melee 6-8 19 1 3 1 1 8 - - -
Bandit Short Ranged 5-9 7 1 3 4 0 7 - - -
War Dog Light Melee 4-6 13 1 6 1 1 8 Short Ranged +90%
Heavy Ranged +50%
Short Ranged -80%
Heavy Ranged -50%
Wound Enemies
Orc Light Melee 9-13 14 1 4 1 1 8 - - -
Archer Short Ranged 4-6 12 1 3 4 0 7 - - -
Knight Heavy Melee 12-20 122 4 2 2 1 5 Light Melee +60% Light Melee -30% -
Steinling Heavy Ranged 13-35 61 4 3 3 0 4 Heavy Melee +80% - -
Swamp Monster Heavy Melee 25-53 108 6 2 1 1 7 Light Melee +30% Light Melee -60% Daze Enemies
Necromancer Mage 6-12 32 4 4 4 0 3 Heavy Ranged +60%
Light Melee +60%
Short Ranged -80% Daze Enemies
Mortar Heavy Ranged 8-74 27 6 1 14 0 3 Heavy Melee +80% Short Ranged -80% -