Marcha dos Rebanhos
It is time for the March of the Herds!
While moving their herds from one side of Elvenar to the other, many different people and their respective animals will cross your city and take a small break before continuning their journey to the great green willows. During this year's Summer Event, you'll encounter mysterious animals like sheep which look like caterpillar, two-tailed shepard dogs, beasty buffalos and stubborn goats. Some Halflings would even ride chickens!
During the March of the Herds event you will get two new and exclusive quest lines. But take notice they will only be available for a short time!
The first quest line is the daily March of the Herds quest which will give you random tasks to complete. The second quest line is the episodic Event quest which will give you a specific task. Each quest line will give you Sugar Beets as a reward, that are added to the March of the Herd's menu.
By clicking the Event Menu you will access the event window which will give you plenty of information and allow you to use your Sugar Beets:
1 - It shows you the amount of Sugar Beets you have collected and not yet spent.
2 - It allows you to buy Sugar Beets with premium currency.
3 - Indicates the remaining time for the event to end.
4 - Shows you the daily exclusive reward you can get from opening the chests and for how long it will be available before it is gone forever.
5 - Here you can see how much Rock Candy you have and how many you still need to unlock the Grand Prizes.
6 - Treasure Arcs where you can spend your Sugar Beets and get Rock Candy plus a random reward in return.
You can also click the button to see the help information on the March of the Herds Event at any time!
Beterrabas Doces
Começas o evento com 50 Beterrabas Doces e cada missão do evento irá dar-te mais Beterrabas Doces como recompensa por terminares as designadas tarefas. Para além disso, de tempos a tempos, poderás recolher algumas extra que cairão na tua cidade.
Podes então usar as Beterrabas para abrir as valiosas Arcas do Tesouro as quais, dependendo da tua sorte, podem dar-te ainda mais Beterrabas.
Lembra-te que a Marcha dos Rebanhos apenas dura umas semanas e que quando o mesmo terminar deixarás de poder usar as tuas Beterrabas Doces para receberes os excelentes tesouros que temos para ti, por isso não percas tempo!
Arcas do Tesouro
As Arcas do Tesouro guardam valiosas recompensas! Podes ganhar pontos de conhecimento, peças de runa, fragmentos lunares e até a exclusiva recompensa diária. Tudo irá depender da tua sorte!
Ao abrires as Arcas do Tesouro irás igualmente receber Doces, mas lembra-te: quanto melhor a arca, mais Doces irás receber.
Podes escolher entre a Arca de Bronze, a Arca de Prata ou a Arca de Ouro, cada uma contém recompensas idênticas, mas diferindo nas probabilidades de ganho. Um conselho: as Arcas Douradas são as mais eficientes!
Doces
Quando abres uma Arca do Tesouro, irás ganhar Doces . Cada arca irá automaticamente dar-te um número específico de Doces, contudo quanto melhor a arca, mais Doces irás receber.
Os Doces irão permitir-te desbloquear os Grandes Prémios! Tens três grandes prémios disponíveis, cada um exigindo um determinado número de Reflexos Solares. Para desbloqueares o grande prémio seguinte, terás primeiro de recolher o anterior.
Após recolheres os Grandes Prémios, irás encontrá-los no teu inventário , no separador edifícios.
Edifícios da Marcha dos Rebanhos
Em cada dia, haverá um único e precioso edifício do evento que podes ganhar como exclusivo diário, os quais só podem ser obtidos ao abrir os baús do evento, por tempo limitado.
Certifica-te de que completas o maior número possível de missões para que tenhas uma maior probabilidade de ganhar exclusivos diários e transformar a tua cidade num lar acolhedor para a Marcha dos Rebanhos!
Visão dos Edifícios da Marcha dos Rebanhos
Dica: Todos os edifícios que fornecem cultura e têm um tamanho 2X2 terão o seu bónus de cultura duplicado por 8 horas ao receberem Ajuda da Vizinhança.
|
Atenção: Todos os edifícios que fornecem Provisões, Mercadorias, Unidades ou Ogres precisam de estar conectados ao Edifício Municipal através de uma estrada.
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Capítulo I
Capítulo I - Informações dos Edifícios da Marcha dos Rebanhos
|
Edifício
|
Requisitos
|
Benefícios
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
135
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
150
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
165
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
38
|
38
|
-
|
-
|
-
|
|
2x1
|
10s
|
75
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
83
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
23
|
23
|
-
|
-
|
-
|
|
1x1
|
10s
|
41
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
45
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
16/3h 37/9h
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
16/3h 37/9h
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
16/3h 37/9h
|
-
|
-
|
|
4x2
|
10s
|
133
|
-
|
-
|
700
|
-
|
|
2x4
|
10s
|
270
|
-
|
-
|
-
|
6/12h
|
|
3x3
|
10s
|
540
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
500
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
520
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
410
|
210
|
-
|
-
|
-
|
|
3x3
|
10s
|
220
|
136
|
-
|
-
|
-
|
|
5x3
|
10s
|
830
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
290
|
220
|
-
|
-
|
-
|
|
3x4
|
10s
|
690
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
230
|
-
|
-
|
-
|
5/18h
|
Capítulo I - Informações dos Grandes Prémios
|
|
6x4
|
10s
|
1430
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
1650
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
870
|
440
|
-
|
-
|
-
|
Clica na imagem de cada edifício para o visualizares em tamanho maior.
|
Capítulo II
Capítulo II - Informações dos Edifícios da Marcha dos Rebanhos
|
Edifício
|
Requisitos
|
Benefícios
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
167
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
186
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
210
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
47
|
47
|
-
|
-
|
-
|
|
2x1
|
10s
|
93
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
102
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
28
|
28
|
-
|
-
|
-
|
|
1x1
|
10s
|
50
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
56
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
23/3h 53/9h
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
23/3h 53/9h
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
23/3h 53/9h
|
-
|
-
|
|
4x2
|
10s
|
154
|
-
|
-
|
1230
|
-
|
|
2x4
|
10s
|
310
|
-
|
-
|
-
|
10/12h
|
|
3x3
|
10s
|
630
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
570
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
600
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
480
|
240
|
-
|
-
|
-
|
|
3x3
|
10s
|
260
|
157
|
-
|
-
|
-
|
|
5x3
|
10s
|
950
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
340
|
250
|
-
|
-
|
-
|
|
3x4
|
10s
|
800
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
260
|
-
|
-
|
-
|
8/18h
|
Capítulo II - Informação dos Grandes Prémios
|
|
6x4
|
10s
|
1650
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
1910
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
1010
|
500
|
-
|
-
|
-
|
Press on each building picture to see a bigger image.
|
Capítulo III
Capítulo III - Informações dos Edifícios da Marcha dos Rebanhos
|
Edifício
|
Requisitos
|
Benefícios
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
220
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
250
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
270
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
62
|
62
|
-
|
-
|
-
|
|
2x1
|
10s
|
123
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
135
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
37
|
37
|
-
|
-
|
-
|
|
1x1
|
10s
|
66
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
74
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
30/3h 70/9h
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
30/3h 70/9h
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
30/3h 70/9h
|
-
|
-
|
|
4x2
|
10s
|
186
|
-
|
-
|
1960
|
-
|
|
2x4
|
10s
|
370
|
-
|
-
|
-
|
15/12h
|
|
3x3
|
10s
|
760
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
690
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
720
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
580
|
290
|
-
|
-
|
-
|
|
3x3
|
10s
|
310
|
190
|
-
|
-
|
-
|
|
5x3
|
10s
|
1150
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
400
|
300
|
-
|
-
|
-
|
|
3x4
|
10s
|
970
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
310
|
-
|
-
|
-
|
12/18h
|
Capítulo III - Informação dos Grandes Prémios
|
|
6x4
|
10s
|
1990
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
2300
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
1210
|
610
|
-
|
-
|
-
|
Press on each building picture to see a bigger image.
|
Capítulo IV
Capítulo IV - Informações dos Edifícios da Marcha dos Rebanhos
|
Edifício
|
Requisitos
|
Benefícios
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
290
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
320
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
350
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
80
|
80
|
-
|
-
|
-
|
|
2x1
|
10s
|
159
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
175
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
48
|
48
|
-
|
-
|
-
|
|
1x1
|
10s
|
86
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
95
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
38/3h 90/9h
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
38/3h 90/9h
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
38/3h 90/9h
|
-
|
-
|
|
4x2
|
10s
|
210
|
-
|
-
|
2900
|
-
|
|
2x4
|
10s
|
430
|
-
|
-
|
-
|
21/12h
|
|
3x3
|
10s
|
880
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
800
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
840
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
660
|
330
|
-
|
-
|
-
|
|
3x3
|
10s
|
360
|
220
|
-
|
-
|
-
|
|
5x3
|
10s
|
1330
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
470
|
350
|
-
|
-
|
-
|
|
3x4
|
10s
|
1110
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
360
|
-
|
-
|
-
|
17/18h
|
Capítulo IV - Informação dos Grandes Prémios
|
|
6x4
|
10s
|
2300
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
2700
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
1400
|
700
|
-
|
-
|
-
|
Press on each building picture to see a bigger image.
|
Capítulo V
Capítulo V - Informações dos Edifícios da Marcha dos Rebanhos
|
Edifício
|
Requisitos
|
Benefícios
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
350
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
380
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
420
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
96
|
96
|
-
|
-
|
-
|
|
2x1
|
10s
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
210
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
58
|
58
|
-
|
-
|
-
|
|
1x1
|
10s
|
104
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
115
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
51/3h 120/9h
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
51/3h 120/9h
|
-
|
-
|
|
2x3
|
10s
|
-
|
-
|
51/3h 120/9h
|
-
|
-
|
|
4x2
|
10s
|
240
|
-
|
-
|
4100
|
-
|
|
2x4
|
10s
|
490
|
-
|
-
|
-
|
28/12h
|
|
3x3
|
10s
|
1000
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
910
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
950
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
760
|
380
|
-
|
-
|
-
|
|
3x3
|
10s
|
410
|
250
|
-
|
-
|
-
|
|
5x3
|
10s
|
1510
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
530
|
400
|
-
|
-
|
-
|
|
3x4
|
10s
|
1270
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
410
|
-
|
-
|
-
|
24/18h
|
Capítulo V - Informação dos Grandes Prémios
|
|
6x4
|
10s
|
2600
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
3000
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
1600
|
800
|
-
|
-
|
-
|
Press on each building picture to see a bigger image.
|
Capítulo VI
Capítulo VI - Informações dos Edifícios da Marcha dos Rebanhos
|
Edifício
|
Requisitos
|
Descrição
|
Benefícios
|
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of nature.
|
460
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of the holy sun.
|
510
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of fire and earth.
|
560
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|
128
|
128
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|
260
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|
280
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|
77
|
77
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|
138
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|
153
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
|
-
|
-
|
69/3h 161/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
|
-
|
-
|
69/3h 161/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
|
-
|
-
|
69/3h 161/9h
|
-
|
-
|
|
4x2
|
10s
|
A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|
300
|
-
|
-
|
5400
|
-
|
|
2x4
|
10s
|
A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|
600
|
-
|
-
|
-
|
41/12h
|
|
3x3
|
10s
|
A magical Blue Tree which serves as an enclosure for all kinds of animals.
|
1230
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Tree which serves as an enclosure for all kinds of animals.
|
1110
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|
1170
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|
930
|
460
|
-
|
-
|
-
|
|
3x3
|
10s
|
A fruitful field, full of delicious food for the sheep of the Fairy flock.
|
500
|
310
|
-
|
-
|
-
|
|
5x3
|
10s
|
Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|
1860
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|
650
|
490
|
-
|
-
|
-
|
|
3x4
|
10s
|
A stony enclosure for the Orcs' herd of buffalo-beasts.
|
1560
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
A forge which produces Vallorian Guards every X hours.
|
510
|
-
|
-
|
-
|
35/18h
|
Chapter VI - Grand Prizes Information
|
|
6x4
|
10s
|
All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|
3200
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|
3700
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|
1960
|
980
|
-
|
-
|
-
|
Press on each building picture to see a bigger image.
|
Chapter VII
Chapter VII - March of the Herds Buildings Information
|
Building
|
Requirements
|
Description
|
Benefits
|
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of nature.
|
570
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of the holy sun.
|
640
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of fire and earth.
|
700
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|
159
|
159
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|
320
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|
350
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|
95
|
95
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|
172
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|
191
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
|
-
|
-
|
97/3h 230/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
|
-
|
-
|
97/3h 230/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
|
-
|
-
|
97/3h 230/9h
|
-
|
-
|
|
4x2
|
10s
|
A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|
380
|
-
|
-
|
6900
|
-
|
|
2x4
|
10s
|
A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|
770
|
-
|
-
|
-
|
62/12h
|
|
3x3
|
10s
|
A magical Blue Tree which serves as an enclosure for all kinds of animals.
|
1570
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Tree which serves as an enclosure for all kinds of animals.
|
1430
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|
1500
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|
1190
|
590
|
-
|
-
|
-
|
|
3x3
|
10s
|
A fruitful field, full of delicious food for the sheep of the Fairy flock.
|
640
|
390
|
-
|
-
|
-
|
|
5x3
|
10s
|
Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|
2400
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|
840
|
630
|
-
|
-
|
-
|
|
3x4
|
10s
|
A stony enclosure for the Orcs' herd of buffalo-beasts.
|
2000
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
A forge which produces Vallorian Guards every X hours.
|
650
|
-
|
-
|
-
|
52/18h
|
Chapter VII - Grand Prizes Information
|
|
6x4
|
10s
|
All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|
4100
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|
4800
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|
2500
|
1250
|
-
|
-
|
-
|
Press on each building picture to see a bigger image.
|
Chapter VIII
Chapter VIII - March of the Herds Buildings Information
|
Building
|
Requirements
|
Description
|
Benefits
|
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of nature.
|
700
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of the holy sun.
|
780
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of fire and earth.
|
860
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|
195
|
195
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|
390
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|
430
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|
117
|
117
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|
210
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|
230
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
|
-
|
-
|
123/3h 290/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
|
-
|
-
|
123/3h 290/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
|
-
|
-
|
123/3h 290/9h
|
-
|
-
|
|
4x2
|
10s
|
A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|
460
|
-
|
-
|
181
|
-
|
|
2x4
|
10s
|
A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|
920
|
-
|
-
|
-
|
87/12h
|
|
3x3
|
10s
|
A magical Blue Tree which serves as an enclosure for all kinds of animals.
|
1890
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Tree which serves as an enclosure for all kinds of animals.
|
1720
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|
1800
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|
1430
|
720
|
-
|
-
|
-
|
|
3x3
|
10s
|
A fruitful field, full of delicious food for the sheep of the Fairy flock.
|
770
|
470
|
-
|
-
|
-
|
|
5x3
|
10s
|
Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|
2900
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|
1010
|
760
|
-
|
-
|
-
|
|
3x4
|
10s
|
A stony enclosure for the Orcs' herd of buffalo-beasts.
|
2400
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
A forge which produces Vallorian Guards every X hours.
|
780
|
-
|
-
|
-
|
74/18h
|
Chapter VIII - Grand Prizes Information
|
|
6x4
|
10s
|
All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|
4900
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|
5700
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|
3000
|
1510
|
-
|
-
|
-
|
Press on each building picture to see a bigger image.
|
Chapter IX
Chapter IX - March of the Herds Buildings Information
|
Building
|
Requirements
|
Description
|
Benefits
|
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of nature.
|
1370
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of the holy sun.
|
1440
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of fire and earth.
|
1520
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|
240
|
240
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|
720
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|
760
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|
132
|
132
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|
360
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|
380
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
|
-
|
-
|
151/3h 350/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
|
-
|
-
|
151/3h 350/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
|
-
|
-
|
151/3h 350/9h
|
-
|
-
|
|
4x2
|
10s
|
A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|
880
|
-
|
-
|
210
|
-
|
|
2x4
|
10s
|
A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|
1750
|
-
|
-
|
-
|
117/12h
|
|
3x3
|
10s
|
A magical Blue Tree which serves as an enclosure for all kinds of animals.
|
3600
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Tree which serves as an enclosure for all kinds of animals.
|
3200
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|
3400
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|
2700
|
1350
|
-
|
-
|
-
|
|
3x3
|
10s
|
A fruitful field, full of delicious food for the sheep of the Fairy flock.
|
1460
|
890
|
-
|
-
|
-
|
|
5x3
|
10s
|
Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|
5400
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|
1910
|
1430
|
-
|
-
|
-
|
|
3x4
|
10s
|
A stony enclosure for the Orcs' herd of buffalo-beasts.
|
4500
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
A forge which produces Vallorian Guards every X hours.
|
1480
|
-
|
-
|
-
|
99/18h
|
Chapter IX - Grand Prizes Information
|
|
6x4
|
10s
|
All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|
9400
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|
10800
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|
5700
|
2900
|
-
|
-
|
-
|
Press on each building picture to see a bigger image.
|
Chapter X
Chapter X - March of the Herds Buildings Information
|
Building
|
Requirements
|
Description
|
Benefits
|
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of nature.
|
1670
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of the holy sun.
|
1760
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of fire and earth.
|
1850
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|
290
|
290
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|
880
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|
920
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|
161
|
161
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|
440
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|
460
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
|
-
|
-
|
196/3h 460/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
|
-
|
-
|
196/3h 460/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
|
-
|
-
|
196/3h 460/9h
|
-
|
-
|
|
4x2
|
10s
|
A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|
1070
|
-
|
-
|
240
|
-
|
|
2x4
|
10s
|
A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|
2100
|
-
|
-
|
-
|
152/12h
|
|
3x3
|
10s
|
A magical Blue Tree which serves as an enclosure for all kinds of animals.
|
4400
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Tree which serves as an enclosure for all kinds of animals.
|
4000
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|
4200
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|
3300
|
1650
|
-
|
-
|
-
|
|
3x3
|
10s
|
A fruitful field, full of delicious food for the sheep of the Fairy flock.
|
1780
|
1090
|
-
|
-
|
-
|
|
5x3
|
10s
|
Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|
6600
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|
2300
|
1740
|
-
|
-
|
-
|
|
3x4
|
10s
|
A stony enclosure for the Orcs' herd of buffalo-beasts.
|
5500
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
A forge which produces Vallorian Guards every X hours.
|
1800
|
-
|
-
|
-
|
128/18h
|
Chapter X - Grand Prizes Information
|
|
6x4
|
10s
|
All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|
11400
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|
13200
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|
7000
|
3500
|
-
|
-
|
-
|
Press on each building picture to see a bigger image.
|
Chapter XI
Chapter XI - March of the Herds Buildings Information
|
Building
|
Requirements
|
Description
|
Benefits
|
|
|
|
|
|
|
|
|
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of nature.
|
2000
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of the holy sun.
|
2200
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
The internal power of an old religion enforced by the sign of fire and earth.
|
2300
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|
360
|
360
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|
1080
|
-
|
-
|
-
|
-
|
|
2x1
|
10s
|
People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|
1130
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|
198
|
198
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|
540
|
-
|
-
|
-
|
-
|
|
1x1
|
10s
|
Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|
570
|
-
|
-
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
|
-
|
-
|
230/3h 540/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
|
-
|
-
|
230/3h 540/9h
|
-
|
-
|
|
2x3
|
10s
|
A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
|
-
|
-
|
230/3h 540/9h
|
-
|
-
|
|
4x2
|
10s
|
A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|
1310
|
-
|
-
|
280
|
-
|
|
2x4
|
10s
|
A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|
2600
|
-
|
-
|
-
|
192/12h
|
|
3x3
|
10s
|
A magical Blue Tree which serves as an enclosure for all kinds of animals.
|
5300
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Tree which serves as an enclosure for all kinds of animals.
|
4800
|
-
|
-
|
-
|
-
|
|
3x3
|
10s
|
A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|
5100
|
-
|
-
|
-
|
-
|
|
3x5
|
10s
|
Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|
4000
|
2000
|
-
|
-
|
-
|
|
3x3
|
10s
|
A fruitful field, full of delicious food for the sheep of the Fairy flock.
|
2200
|
1330
|
-
|
-
|
-
|
|
5x3
|
10s
|
Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|
8100
|
-
|
-
|
-
|
-
|
|
3x4
|
10s
|
Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|
2800
|
2100
|
-
|
-
|
-
|
|
3x4
|
10s
|
A stony enclosure for the Orcs' herd of buffalo-beasts.
|
6800
|
-
|
-
|
-
|
-
|
|
2x2
|
10s
|
Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
2x2
|
10s
|
Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
|
-
|
-
|
-
|
-
|
+10%
|
|
3x3
|
10s
|
A forge which produces Vallorian Guards every X hours.
|
2200
|
-
|
-
|
-
|
162/18h
|
Chapter XI - Grand Prizes Information
|
|
6x4
|
10s
|
All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|
14000
|
-
|
-
|
-
|
-
|
|
5x5
|
10s
|
People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|
16200
|
-
|
-
|
-
|
-
|
|
4x6
|
10s
|
Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|
8500
|
4300
|
-
|
-
|
-
|
Press on each building picture to see a bigger image.
|