Unidades: diferenças entre revisões
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==== Unidades Humanas ==== | ==== Unidades Humanas ==== | ||
{| style="text-align: center" | {| style="text-align: center" | ||
!colspan="12"| | !colspan="12"|Informação Estatística das Unidades Humanas | ||
|- | |- | ||
| | |Tipo de Unidade | ||
| | |Classe | ||
|colspan="7"| | |colspan="7"|Attributos | ||
|colspan="2"| | |colspan="2"|Bónus | ||
| | |Habilidades Especiais | ||
|- | |- | ||
| | | | ||
| | | | ||
|width=60px|[[File:damage.png|25px| | |width=60px|[[File:damage.png|25px|Dano]] | ||
|[[File:hitpoints.png|25px| | |[[File:hitpoints.png|25px|Pontos de Vida]] | ||
|[[File:unit_size.png|25px| | |[[File:unit_size.png|25px|Peso]] | ||
|[[File:move_range.png|25px| | |[[File:move_range.png|25px|Alcance de Movimento]] | ||
|[[File:attack_range.png|25px| | |[[File:attack_range.png|25px|Alcance do Ataque]] | ||
|[[File:strike_back.png|25px| | |[[File:strike_back.png|25px|Contra-Ataque]] | ||
|[[File:initiative.png|25px| | |[[File:initiative.png|25px|Iniciativa]] | ||
| | |width=70px|Ataque | ||
| | |Defesa | ||
| | | | ||
|- | |- | ||
|[[File:Human_Axe.png|60px|link=Axe Barbarian]] | |[[File:Human_Axe.png|60px|link=Axe Barbarian]] | ||
|[[File:light_melee.png| | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | ||
|9-11 | |9-11 | ||
|20 | |20 | ||
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|- | |- | ||
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]] | |[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]] | ||
|[[File:light_melee.png| | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | ||
|12-14 | |12-14 | ||
|26 | |26 | ||
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|- | |- | ||
|[[File:Human_crossbow.png|60px|link=Crossbowman]] | |[[File:Human_crossbow.png|60px|link=Crossbowman]] | ||
|[[File:short_ranged.png| | |[[File:short_ranged.png|Ligeiro de Curto Alcance]] | ||
|5-7 | |5-7 | ||
|10 | |10 | ||
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|- | |- | ||
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]] | |[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]] | ||
|[[File:short_ranged.png| | |[[File:short_ranged.png|Ligeiro de Curto Alcance]] | ||
|6-10 | |6-10 | ||
|14 | |14 | ||
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|- | |- | ||
|[[File:Human_hellhound.png|60px|link=Cerberus]] | |[[File:Human_hellhound.png|60px|link=Cerberus]] | ||
|[[File:light_melee.png| | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | ||
|5-7 | |5-7 | ||
|16 | |16 | ||
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|1 | |1 | ||
|8 | |8 | ||
|[[File:short_ranged.png| | |[[File:short_ranged.png|Ligeiro de Curto Alcance]] +90% | ||
|[[File:short_ranged.png| | |[[File:short_ranged.png|Ligeiro de Curto Alcance]] -60% | ||
| - | | - | ||
|- | |- | ||
|[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]] | |[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]] | ||
|[[File:light_melee.png| | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | ||
|7-9 | |7-9 | ||
|21 | |21 | ||
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|1 | |1 | ||
|8 | |8 | ||
|[[File:long_ranged.png|Heavy Ranged]] +40%<br>[[File:short_ranged.png| | |[[File:long_ranged.png|Heavy Ranged]] +40%<br>[[File:short_ranged.png|Ligeiro de Curto Alcance]] +90% | ||
|[[File:long_ranged.png|Heavy Ranged]] -40%<br>[[File:short_ranged.png| | |[[File:long_ranged.png|Heavy Ranged]] -40%<br>[[File:short_ranged.png|Ligeiro de Curto Alcance]] -80% | ||
|[[File:special_abilities_wounded.png|Wound Enemies]] | |[[File:special_abilities_wounded.png|Wound Enemies]] | ||
|- | |- | ||
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|1 | |1 | ||
|8 | |8 | ||
|[[File:light_melee.png| | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo|]] +70%<br>[[File:heavy_melee.png|Heavy Melee|]] +20% | ||
| - | | - | ||
| - | | - | ||
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|1 | |1 | ||
|8 | |8 | ||
|[[File:light_melee.png| | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] +90%<br>[[File:heavy_melee.png|Heavy Melee|]] +40% | ||
|[[File:light_melee.png| | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] -30% | ||
|[[File:special_abilities_weakened.png|Daze Enemies]] | |[[File:special_abilities_weakened.png|Daze Enemies]] | ||
|- | |- | ||
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|1 | |1 | ||
|[[File:heavy_melee.png|Heavy Melee]] +40% | |[[File:heavy_melee.png|Heavy Melee]] +40% | ||
|[[File:short_ranged.png| | |[[File:short_ranged.png|Ligeiro de Curto Alcance]] -60% | ||
|[[File:special_abilities_devinecurse.png|Devine Curse]] | |[[File:special_abilities_devinecurse.png|Devine Curse]] | ||
|- | |- | ||
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|1 | |1 | ||
|[[File:heavy_melee.png|Heavy Melee]] +60% | |[[File:heavy_melee.png|Heavy Melee]] +60% | ||
|[[File:short_ranged.png| | |[[File:short_ranged.png|Ligeiro de Curto Alcance]] -80% | ||
|[[File:special_abilities_devinecurse.png|Devine Curse II]] | |[[File:special_abilities_devinecurse.png|Devine Curse II]] | ||
|- | |- | ||
|} | |} | ||
==== Unidades das Províncias ==== | ==== Unidades das Províncias ==== |
Revisão das 18h03min de 18 de junho de 2015
Conceitos Básicos
In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.The units of both Elves and Humans have equal strength but their tactical style is a bit different.
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races.
In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Painel das Unidades
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . By clicking it, the following Unit Information is displayed:
Classes das Unidades
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage
Habilidades Especiais
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.
Visão Geral das Unidades
Unidades Élficas
Unidades dos Elfos | ||||
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Unidades Humanas
Unidades dos Humanos | ||||
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Unidades das Províncias
Unidades das Províncias | ||||
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