Unidades: diferenças entre revisões
Linha 406: | Linha 406: | ||
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|[[File:Human_Axe.png|60px|link= | |[[File:Human_Axe.png|60px|link=Bárbaro com Machado]] | ||
|[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | ||
|9-11 | |9-11 | ||
Linha 419: | Linha 419: | ||
| - | | - | ||
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|[[File:Humans_Axe_II.png|60px|link= | |[[File:Humans_Axe_II.png|60px|link=Bárbaro com Machado#Bárbaro com Machado]] | ||
|[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | ||
|12-14 | |12-14 | ||
Linha 432: | Linha 432: | ||
| - | | - | ||
|- | |- | ||
|[[File:Human_crossbow.png|60px|link= | |[[File:Human_crossbow.png|60px|link=Besteiro]] | ||
|[[File:short_ranged.png|Ligeiro de Curto Alcance]] | |[[File:short_ranged.png|Ligeiro de Curto Alcance]] | ||
|5-7 | |5-7 | ||
Linha 445: | Linha 445: | ||
| - | | - | ||
|- | |- | ||
|[[File:Humans_Crossbow_II.png|60px|link= | |[[File:Humans_Crossbow_II.png|60px|link=Besteiro#Besteiro II]] | ||
|[[File:short_ranged.png|Ligeiro de Curto Alcance]] | |[[File:short_ranged.png|Ligeiro de Curto Alcance]] | ||
|6-10 | |6-10 | ||
Linha 458: | Linha 458: | ||
| - | | - | ||
|- | |- | ||
|[[File:Human_hellhound.png|60px|link= | |[[File:Human_hellhound.png|60px|link=Cérbero]] | ||
|[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | ||
|5-7 | |5-7 | ||
Linha 471: | Linha 471: | ||
| - | | - | ||
|- | |- | ||
|[[File:Human_hellhound_II.png|60px|link= | |[[File:Human_hellhound_II.png|60px|link=Cérbero#Cérbero II]] | ||
|[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] | ||
|7-9 | |7-9 | ||
Linha 497: | Linha 497: | ||
| - | | - | ||
|- | |- | ||
|[[File:Humans_paladin_II.png|60px|link= | |[[File:Humans_paladin_II.png|60px|link=Paladino#Paladino II]] | ||
|[[File:heavy_melee.png|Pesado de Corpo-a-Corpo]] | |[[File:heavy_melee.png|Pesado de Corpo-a-Corpo]] | ||
|30-44 | |30-44 | ||
Linha 508: | Linha 508: | ||
|[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] +90%<br>[[File:heavy_melee.png|Pesado de Corpo-a-Corpo]] +40% | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] +90%<br>[[File:heavy_melee.png|Pesado de Corpo-a-Corpo]] +40% | ||
|[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] -30% | |[[File:light_melee.png|Ligeiro de Corpo-a-Corpo]] -30% | ||
|[[File:special_abilities_weakened.png| | |[[File:special_abilities_weakened.png|Atordoar Inimigos]] | ||
|- | |- | ||
|[[File:Human_priest.png|60px|link= | |[[File:Human_priest.png|60px|link=Sacerdote]] | ||
|[[File:mage.png| | |[[File:mage.png|Mago]] | ||
|2-18 | |2-18 | ||
|30 | |30 |
Revisão das 18h20min de 18 de junho de 2015
Conceitos Básicos
In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.The units of both Elves and Humans have equal strength but their tactical style is a bit different.
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races.
In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Painel das Unidades
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . By clicking it, the following Unit Information is displayed:
Classes das Unidades
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage
Habilidades Especiais
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.
Visão Geral das Unidades
Unidades Élficas
Unidades dos Elfos | ||||
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Unidades Humanas
Unidades dos Humanos | ||||
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Unidades das Províncias
Unidades das Províncias | ||||
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