Marcha dos Animais: diferenças entre revisões

Fonte: Elvenar Wiki PT
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(Há 30 revisões intermédias de 4 utilizadores que não estão a ser apresentadas)
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====March of the Herds====
{{Template:Eventos_comemorativos}}
====Marcha dos Animais====
[[File:Logo_herds_17.png|750px|center]]
[[File:Logo_herds_17.png|750px|center]]


It is time for the March of the Herds!
Chegou a hora da Marcha dos Animais!
While moving their herds from one side of Elvenar to the other, many different people and their respective animals will cross your city and take a small break before continuning their journey to the great green willows. During this year's Summer Event, you'll encounter mysterious animals like sheep which look like caterpillar, two-tailed shepard dogs, beasty buffalos and stubborn goats. Some Halflings would even ride chickens!
Ao mover os seus rebanhos de um lado para o outro em Elvenar, diferentes habitantes e seus respetivos animais atravessam a tua cidade e para descansar, antes de iniciar de novo a sua caminhada até aos seus grandiosos salgueiros verdes. Durante o evento de Verão deste ano, encontrarás misteriosos animais tais como: Ovelhas que se parecem com lagartas, cães pastores de duas caudas, búfalos selvagens e cabras teimosas. Alguns Halflings até vêm montados em Galinhas!
[[File:MarchoftheHerds1panel.png|center]]
[[File:MarchoftheHerds1panel.png|center]]
====Event Menu====
 
During the March of the Herds event you will get two new and exclusive quest lines. But take notice they will only be available for a short time!
====Menu do Evento====
The first quest line is the daily March of the Herds quest which will give you random tasks to complete. The second quest line is the episodic Event quest which will give you a specific task. Each quest line will give you Sugar Beets as a reward, that are added to the March of the Herd's menu.
Durante a Marcha dos Animais terás 2 novas linhas de missão para completar. Mas atenção que estas só estão disponíveis por determinado período de  tempo!
A primeira linha é a missão diária da Marcha dos Animais terás tarefas aleatórias para completar. A segunda linha é a missão episódica do Evento que te dará tarefas específicas. Cada tarefa terminada dá-te Beterrabas Doces como recompensa, que são imediatamente adicionadas ao teu menu de Evento Marcha dos Animais.


[[File:Herdsmenu.png|center]]
[[File:Herdsmenu.png|center]]


By clicking the Event Menu you will access the event window which will give you plenty of information and allow you to use your Sugar Beets:
Ao clicares no menu do Evento tens acesso à Janela do Evento onde terás toda a informação e permite-te usar as tuas Beterrabas Doces:
[[File:Herdsexpla.png|center]]
[[File:Herdsexpla.png|center]]


1 - It shows you the amount of Sugar Beets you have collected and not yet spent.
1 - Indica-te a quantidade de Beterrabas Doces que recolheste e que ainda não usaste.


2 - It allows you to buy Sugar Beets with premium currency.
2 - Permite-te adquirir Beterrabas Doces com a moeda premium de jogo.


3 - Indicates the remaining time for the event to end.
3 - Indica o tempo que falta até o final do evento.


4 - Shows you the daily exclusive reward you can get from opening the chests and for how long it will be available before it is gone forever.
4 - Exibe o exclusivo diário que podes receber ao abrir as arcas e por quanto tempo ainda estará disponível, antes de desaparecer para sempre.


5 - Here you can see how much Rock Candy you have and how many you still need to unlock the Grand Prizes.
5 - Aqui podes ver quantos Doces tens e quantos ainda são necessários para desbloquear os Grandes Prémios.


6 - Treasure Arcs where you can spend your Sugar Beets and get Rock Candy plus a random reward in return.
6 - Arcas do Tesouro onde podes gastar as tuas Beterrabas Doces e receber em troca Doces em conjunto com uma recompensa aleatória..


You can also click the [[File:Helpbtto.png]] button to see the help information on the March of the Herds Event at any time!
Podes também clicar no botão [[File:Helpbtto.png]] para consultar a informação de ajuda do evento da Marcha dos Animais a qualquer momento.


====Sugar Beets====
====Beterrabas Doces====
[[File:Beets_background.png|center]]
[[File:Beets_background.png|center]]


You start the March of the Herds Event with 50 Sugar Beets [[File:Sugar Beets.png|20px]] and each event quest will give you more Sugar Beets as a reward from completing the given tasks.
Começas o evento com 50 Beterrabas Doces [[File:Sugar Beets.png|20px]] e cada missão do evento irá dar-te mais Beterrabas Doces como recompensa por terminares as designadas tarefas. Para além disso, de tempos a tempos, poderás recolher algumas extra que cairão na tua cidade.
Also from time to time, Sugar Beets will grow in your city. You can collect them too.
 
[[File:Beets.png|center]]
[[File:Beets.png|center]]
You can then use the Sugar Beets to open the valuable Treasure Chests which, depending on your luck, can also give you more Sugar Beets to spend.
 
Remember that the March only lasts for a few weeks, and then you will no longer be able to use your Sugar Beets to get awesome treasures, so don't waste your time!
Podes então usar as Beterrabas para abrir as valiosas Arcas do Tesouro as quais, dependendo da tua sorte, podem dar-te ainda mais Beterrabas.
====Treasure Chests====
 
Lembra-te que a Marcha dos Rebanhos apenas dura umas semanas e que quando o mesmo terminar deixarás de poder usar as tuas Beterrabas Doces para receberes os excelentes tesouros que temos para ti, por isso não percas tempo!
 
====Arcas do Tesouro====
[[File:Herds2_background.png|center]]
[[File:Herds2_background.png|center]]


The Treasure Chests hold valuable rewards! You can win Knowledge Points, Rune Shards, Spells, Sugar Beets and even the unique and precious Daily Exclusive Reward. It all depends on how lucky you are!  
As Arcas do Tesouro guardam valiosas recompensas! Podes ganhar pontos de conhecimento, peças de runa, fragmentos lunares e até a exclusiva recompensa diária. Tudo irá depender da tua sorte!
By opening the Treasure Chests you will also get Rock Candy, but remember: The better the Chest, the more Rock Candy you get.
Ao abrires as Arcas do Tesouro irás igualmente receber Doces, mas lembra-te: quanto melhor a arca, mais Doces irás receber.  
You can choose between the Bronze Chest, the Silver Chest or the Gold Chest, each containing similar rewards, but with different winning odds.
 
Podes escolher entre a Arca de Bronze, a Arca de Prata ou a Arca de Ouro, cada uma contém recompensas idênticas, mas diferindo nas probabilidades de ganho. Um conselho: as Arcas Douradas  [[File:GoldenChest&Button.png]] são as mais eficientes!
 
[[File:ChestsOverview.png|750px|center]]
[[File:ChestsOverview.png|750px|center]]
====Rock Candy====
 
====Doces====
[[File:Herds3_background.png|center]]
[[File:Herds3_background.png|center]]


When you open a Treasure Chest, you will win Rock Candy [[File:RockCandy.png|20px]]. Each chest will immediately give you a specific amount of Rock Candy, however the better the chest, the more Rock Candy you will get.
Quando abres uma Arca do Tesouro, irás ganhar Doces [[File:RockCandy.png|20px]]. Cada arca irá automaticamente dar-te um número específico de Doces, contudo quanto melhor a arca, mais Doces irás receber.
 
[[File:ChestsHerds.png|750px|center]]
[[File:ChestsHerds.png|750px|center]]
Rock Candy will allow you to unlock the Grand Prizes! You have three grand prizes available, each requiring a certain amount of Rock Candy. To unlock the next Grand Prize, you will first need to collect the previous one.
Os Doces irão permitir-te desbloquear os Grandes Prémios! Tens três grandes prémios disponíveis, cada um exigindo um determinado número de Reflexos Solares. Para desbloqueares o Grande Prémio seguinte, terás primeiro de recolher o anterior.
 


[[File:GrandprizeHerds.png|750px|center]]
[[File:GrandprizeHerds.png|750px|center]]


After collecting the Grand Prizes, you will find them in your inventory [[File:Inventory_icon_normal.png|20px]] under the buildings' tab.
Após recolheres os Grandes Prémios, irás encontrá-los no teu inventário [[File:Inventory_icon_normal.png|40px]].
==== Edifícios da Marcha dos Rebanhos ====
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;|'''Nota:''' Todos os efeitos dos Edifícios ganhos no decorrer do evento, dependem do capítulo em que estás no momento.'''
|}
 
==== Prémios da Marcha dos Animais ====
Em cada dia, haverá um único e precioso edifício do evento que podes ganhar como exclusivo diário, os quais só podem ser obtidos ao abrir os baús do evento, por tempo limitado.
Em cada dia, haverá um único e precioso edifício do evento que podes ganhar como exclusivo diário, os quais só podem ser obtidos ao abrir os baús do evento, por tempo limitado.


Linha 59: Linha 73:
[[File:RewardpanHerds.png|center]]
[[File:RewardpanHerds.png|center]]


===Visão dos Edifícios da Marcha dos Rebanhos===
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;|'''Dica:''' Todos os edifícios que fornecem cultura e têm um tamanho 2X2 terão o seu bónus de cultura duplicado por 8 horas ao receberem [[Ajuda da Vizinhança]].
|}
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;|'''Atenção:''' Todos os edifícios que fornecem Provisões, Mercadorias, Unidades ou Ogres precisam de estar conectados ao [[Edifício Municipal]] através de uma estrada.'''
|}


====Capítulo I====
===Visão Geral dos Edifícios da Marcha dos Animais===
{| style="text-align: center" class="mw-collapsible mw-collapsed"
{| style="text-align: center" class="mw-collapsible mw-expanded"
!colspan="11"|Capítulo I - Informações dos Edifícios da Marcha dos Rebanhos
!colspan="11"|Edifícios Especiais da Marcha dos Animais
|-
|-
|Edifício
|Edifício
|colspan="2"|Requisitos
|colspan="1"|[[File:field_small.png|Tamanho]]
|colspan="5"|Benefícios
|colspan="1"|Descrição
|-
|colspan="1"|Benefícios
|
|[[File:field_small.png|Tamanho]]
|[[File:time_small.png|Tempo de Construção]]
|[[File:Culture.png|25px|Cultura]]
|[[File:Populationadd.png|25px|População]]
|[[File:Goods.png|25px|Mercadorias]]
|[[File:supply_small.png|25px|Provisões]]
|[[File:damage.png|25px|Unidades]]
|-
|-
|[[File:Leaf Codex.png|60px|Codex Sagrado]]
|[[File:Leaf Codex.png|60px|Codex Sagrado]]
|2x2
|2x2
|10s
|Uma prova dos antigos poderes mágicos da tua Religião.
|135
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|[[File:Sun Codex.png|60px|Codex do Sol]]
|2x2
|2x2
|10s
|O poder intrínseco de uma antiga religião, conseguido pelo sinal do sagrado sol.
|150
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|[[File:Lava Codex.png|60px|Codex da Lava ]]
|2x2
|2x2
|10s
|O poder intrínseco de uma antiga religião, conseguido pelo sinal do fogo e da terra.
|165
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|[[File:Rainbow Unicorn.png|60px|Unicórnio de Arco-íris]]
|2x1
|2x1
|10s
|Alguns poderão questionar-se quando é que o deus da floresta de Enar foi visto pela última vez. Mas tal não afeta a popularidade dos unicórnios de Elvenar! Alguns acreditam que Enar aparece de tempos a tempos montado num duplo arco-íris.
|38
|[[File:Culture.png|25px|Cultura]] + [[File:Populationadd.png|25px|População]]
|38
| -
| -
| -
|-
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|[[File:Silver Unicorn.png|60px|Unicórnio de Prata]]
|2x1
|2x1
|10s
|Alguns poderão questionar-se quando é que o deus da floresta de Enar foi visto pela última vez. Mas tal não afeta a popularidade dos unicórnios de Elvenar! Este é feito da mais pura prata. É duvidoso se Enar gostaria de algo assim.
|75
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|[[File:Crystal Unicorn.png|60px|Unicórnio de Cristal]]
|2x1
|2x1
|10s
|Alguns poderão questionar-se quando é que o deus da floresta de Enar foi visto pela última vez. Mas tal não afeta a popularidade dos unicórnios de Elvenar! Este é feito do mais requintado dos cristais.
|83
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|[[File:Rainbow Flower Cage.png|60px|Jaula das Flores de Arco-íris]]
|1x1
|1x1
|10s
|Uma jaula de flores feita em sementes orgânicas de arco-íris. Que maravilha, que esplendor!
|23
|[[File:Culture.png|25px|Cultura]] + [[File:Populationadd.png|25px|População]]
|23
| -
| -
| -
|-
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|[[File:Spring Flower Cage.png|60px|Jaula das Flores de Primavera]]
|1x1
|1x1
|10s
|Jaulas não servem apenas para prender convidados indesejados, servem também como decoração se usadas da forma certa. Especialmente na Primavera
|41
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|[[File:Summer Flower Cage.png|60px|Jaula das Flores de Verão]]
|1x1
|1x1
|10s
|Jaulas não servem apenas para prender convidados indesejados, servem também como decoração se usadas da forma certa. Especialmente no Verão.
|45
|[[File:Culture.png|25px]]
| -
| -
| -
| -
|-
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Mercador Ambulante I]]
|2x3
|2x3
|10s
|Um astuto Mercador estrangeiro: permite-te produzir mercadorias básicas não bonificadas numa quantidade razoável.
| -
|[[File:tier1Gds.png|Mercadorias Básicas]]
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 16/3h <br> 37/9h
| -
| -
|-
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Mercador Ambulante II]]
|2x3
|2x3
|10s
|Um astuto Mercador estrangeiro: permite-te produzir mercadorias Refinadas não bonificadas numa quantidade razoável.
| -
|[[File:tier2Gds.png|Mercadorias Refinadas]]
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 16/3h <br> 37/9h
| -
| -
|-
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Mercador Ambulante III]]
|2x3
|2x3
|10s
|Um astuto Mercador estrangeiro: permite-te produzir mercadorias Preciosas não bonificadas numa quantidade razoável.
| -
|[[File:tier3Gds.png|Mercadorias Preciosas]]
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 16/3h <br> 37/9h
| -
| -
|-
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Ninho de Ogres]]
|4x2
|4x2
|10s
|Um local acolhedor para reunir os Ogres das redondezas: Produz provisões a cada 24 horas.
|133
|[[File:Culture.png|25px]] + [[File:supply_small.png|25px|Provisões]] ou [[File:Orcs.png|25px|Ogres(a partir do Capítulo XIII)]]
| -
| -
|700
| -
|-
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Campo do Ogre Estrategista]]
|2x4
|2x4
|10s
|Um lugar onde se reúnem os mais espertos lutadores Ogres: treina Ogres Estrategistas a cada 12 horas.
|270
|[[File:Culture.png|25px|Cultura]] + [[File:Tg_hr_1_big.png|25px|Produz Ogre Estrategista]]
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 6/12h
|-
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|[[File:BlueTree_Enclosure1.png|60px|Recinto da Árvore Azul]]
|3x3
|3x3
|10s
|Uma árvore mágica azul que serve de curral para certos animais.
|540
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|[[File:Tree_Enclosure_a.png|60px|Recinto da Árvore]]
|3x3
|3x3
|10s
|Uma árvore mágica que serve de abrigo para alguns animais.
|500
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|[[File:Spark_Tree_Enclosure_a.png|60px|Recinto da Árvore Brilhante]]
|3x3
|3x3
|10s
|Uma árvore mágica brilhante que serve de cerca para certos animais.
|520
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|[[File:Chicken_Glade_a.png|60px|Clareira das Galinhas]]
|3x5
|3x5
|10s
|Galinhas arreadas e cabras atreladas:os Halflings estão de viagem por acaso?
|410
|[[File:Culture.png|25px|Cultura]] + [[File:Populationadd.png|25px|População]]
|210
| -
| -
| -
|-
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|[[File:Fruitful_fields.png|60px|Campos Férteis]]
|3x3
|3x3
|10s
|Um campo fértil, repleto de alimentos deliciosos para os rebanhos de ovelhas das Fadas.
|220
|[[File:Culture.png|25px|Cultura]] + [[File:Populationadd.png|25px|População]]
|136
| -
| -
| -
|-
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|[[File:Goat_Rocks_a.png|60px|Rochedo das Cabras]]
|5x3
|5x3
|10s
|As cabras não servem só para puxar as carroças dos Halflings, elas são também muito populares entre os Anões. No entanto são, por vezes, muito obstinadas.
|830
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|[[File:Mother_dragon_a.png|60px|Mãe Dragão]]
|3x4
|3x4
|10s
|Consegues ver a amorosa mãe-dragão a dormir junto aos seus bebés? Mas não te aproximes demasiado, podes queimar-te.!
|290
|[[File:Culture.png|25px|Cultura]] + [[File:Populationadd.png|25px|População]]
|220
| -
| -
| -
|-
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|[[File:Rocky_Enclosure_a.png|60px|Cercado Rochoso]]
|3x4
|3x4
|10s
|Um cercado rochoso para as manadas de búfalos selvagens dos Ogres.
|690
|[[File:Culture.png|25px|Cultura]]
| -
| -
| -
| -
|-
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|[[File:Light_range_boost_a.png|60px|Ligeiros de Curto Alcance Iluminados]]
|2x2
|2x2
|10s
|Dá mais 50% de Valor de Ataque para todos os teus Ligeiros de Curto Alcance. Os bónus podem ser acumulados.
| -
|[[File:Culture.png|25px|Cultura]] + [[File:Damage_boost.png|25px|Aumenta, durante 5 dias, +50% a força de ataque]] dos [[File:Short_ranged.png|25px|Ligeiros de Curto Alcance]]
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|[[File:Mage_multiplier_a.png|60px|Multiplicador Magnífico de Magos]]
|2x2
|2x2
|10s
|Dá mais 50% de Valor de Ataque para todos os teus Magos. Os bónus podem ser acumulados.
| -
|[[File:Culture.png|25px|Cultura]] + [[File:damage_boost.png|25px|Aumenta, durante 5dias, +50% a força de ataque]] dos [[File:mage.png|25px|Magos]]
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|[[File:Unit_Upgrade_a.png|60px|Unidades Fortalecidas à Solta]]
|2x2
|2x2
|10s
|Dá mais 25% de Pontos de Vida para todas as tuas Unidades. Os bónus podem ser acumulados.
| -
|[[File:Culture.png|25px|Cultura]] + [[File:Aw_hitpoints.png|Aumenta, durante 5 dias, +25% a vida de todas Unidades]]
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|[[File:vallorian_valor_b.png|60px|Louvor Valloriano]]
|3x3
|3x3
|10s
|Uma forja que produz Guardas Vallorianos a cada x horas.
|230
|[[File:Culture.png|25px|Cultura]] + [[File:Mc_hm_1_big.png|25px|Produz Guarda Valloriano]]
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 5/18h
|-
|-
!colspan="11"|Capítulo I - Informações dos Grandes Prémios
|colspan="10" style="font-size:12px;text-align:center;"|Clica nas imagens dos edifícios para os visualizares em tamanho superior.
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|1430
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|10s
|1650
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|10s
|870
|440
| -
| -
| -
|-
|colspan="10" style="font-size:12px;text-align:center;"|Clica na imagem de cada edifício para o visualizares em tamanho maior.
|}
|}


====Capítulo II====
{| style="text-align: center" class="mw-collapsible mw-expanded"
{| style="text-align: center" class="mw-collapsible mw-collapsed"
!colspan="11"|Grandes Prémios da Marcha dos Animais.
!colspan="11"|Capítulo II - Informações dos Edifícios da Marcha dos Rebanhos
|-
|-
|Edifício
|Edifício
|colspan="2"|Requisitos
|colspan="1"|[[File:field_small.png|Tamanho]]
|colspan="5"|Benefícios
|colspan="1"|Descrição
|colspan="1"|Benefícios
|-
|-
|
|[[File:herds_gathering_01.png|80px|Ajuntamento de Animais]]
|[[File:field_small.png|Tamanho]]
|6x4
|[[File:time_small.png|Tempo de Construção]]
|Todos os animais se alinham quando o cão pastor de duas caudas os guia. Para onde irão todos juntos?
|[[File:Culture.png|25px|Cultura]]
|[[File:Culture.png|25px|Cultura]]
|[[File:Populationadd.png|25px|População]]
|[[File:Goods.png|25px|Mercadorias]]
|[[File:supply_small.png|25px|Provisões]]
|[[File:damage.png|25px|Unidades]]
|-
|[[File:Leaf Codex.png|60px|Leaf Codex]]
|2x2
|10s
|167
| -
| -
| -
| -
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|2x2
|10s
|186
| -
| -
| -
| -
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|2x2
|10s
|210
| -
| -
| -
| -
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|2x1
|10s
|47
|47
| -
| -
| -
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|2x1
|10s
|93
| -
| -
| -
| -
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|2x1
|10s
|102
| -
| -
| -
| -
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|1x1
|10s
|28
|28
| -
| -
| -
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|1x1
|10s
|50
| -
| -
| -
| -
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|1x1
|10s
|56
| -
| -
| -
| -
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|2x3
|10s
| -
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 23/3h <br> 53/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|2x3
|10s
| -
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 23/3h <br> 53/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|2x3
|10s
| -
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 23/3h <br> 53/9h
| -
| -
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|4x2
|10s
|154
| -
| -
|1230
| -
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|2x4
|10s
|310
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 10/12h
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|3x3
|10s
|630
| -
| -
| -
| -
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|3x3
|10s
|570
| -
| -
| -
| -
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|3x3
|10s
|600
| -
| -
| -
| -
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|3x5
|10s
|480
|240
| -
| -
| -
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|3x3
|10s
|260
|157
| -
| -
| -
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|5x3
|10s
|950
| -
| -
| -
| -
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|3x4
|10s
|340
|250
| -
| -
| -
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|3x4
|10s
|800
| -
| -
| -
| -
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|2x2
|10s
| -
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|2x2
|10s
| -
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|2x2
|10s
| -
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|3x3
|10s
|260
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 8/18h
|-
|-
!colspan="11"|Chapter II - Grand Prizes Information
|[[File:great_auction_02.png|80px|Grande Leilão]]
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|1650
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|5x5
|10s
|Local onde os habitantes de todo o Elvenar se reúnem para admirar e leiloar os mais belos espécimes de animais.
|1910
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|10s
|1010
|500
| -
| -
| -
|-
|colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.
|}
 
====Capítulo III====
{| style="text-align: center" class="mw-collapsible mw-collapsed"
!colspan="11"|Capítulo III - Informações dos Edifícios da Marcha dos Rebanhos
|-
|Edifício
|colspan="2"|Requisitos
|colspan="5"|Benefícios
|-
|
|[[File:field_small.png|Tamanho]]
|[[File:time_small.png|Tempo de Construção]]
|[[File:Culture.png|25px|Cultura]]
|[[File:Culture.png|25px|Cultura]]
|[[File:Populationadd.png|25px|População]]
|[[File:Goods.png|25px|Mercadorias]]
|[[File:supply_small.png|25px|Provisões]]
|[[File:damage.png|25px|Unidades]]
|-
|[[File:Leaf Codex.png|60px|Leaf Codex]]
|2x2
|10s
|220
| -
| -
| -
| -
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|2x2
|10s
|250
| -
| -
| -
| -
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|2x2
|10s
|270
| -
| -
| -
| -
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|2x1
|10s
|62
|62
| -
| -
| -
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|2x1
|10s
|123
| -
| -
| -
| -
|-
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|[[File:cozy_farm_03.png|80px|Quinta Aconchegante]]
|2x1
|10s
|135
| -
| -
| -
| -
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|1x1
|10s
|37
|37
| -
| -
| -
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|1x1
|10s
|66
| -
| -
| -
| -
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|1x1
|10s
|74
| -
| -
| -
| -
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|2x3
|10s
| -
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 30/3h <br> 70/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|2x3
|10s
| -
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 30/3h <br> 70/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|2x3
|10s
| -
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 30/3h <br> 70/9h
| -
| -
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|4x2
|10s
|186
| -
| -
|1960
| -
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|2x4
|10s
|370
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 15/12h
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|3x3
|10s
|760
| -
| -
| -
| -
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|3x3
|10s
|690
| -
| -
| -
| -
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|3x3
|10s
|720
| -
| -
| -
| -
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|3x5
|10s
|580
|290
| -
| -
| -
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|3x3
|10s
|310
|190
| -
| -
| -
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|5x3
|10s
|1150
| -
| -
| -
| -
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|3x4
|10s
|400
|300
| -
| -
| -
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|3x4
|10s
|970
| -
| -
| -
| -
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|2x2
|10s
| -
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|2x2
|10s
| -
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|2x2
|10s
| -
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|3x3
|10s
|310
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 12/18h
|-
!colspan="11"|Chapter III - Grand Prizes Information
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|1990
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|10s
|2300
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|4x6
|10s
|Lar dos mais belos Búfalos, das ovelhas mais felpudas e de imensos leitões. Sempre com a fada agricultora a tomar conta deles.
|1210
|[[File:Culture.png|25px|Cultura]] + [[File:Populationadd.png|25px|População]]
|610
| -
| -
| -
|-
|-
|colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.
|colspan="10" style="font-size:12px;text-align:center;"|Clica nas imagens dos edifícios para os visualizares em tamanho superior.
|}
|}


====Capítulo IV====
{|align="center" cellpadding="1" width="100%"
{| style="text-align: center" class="mw-collapsible mw-collapsed"
|style="background-color:#af895f;|'''Info:''' Todos os edifícios que fornecem cultura e cuja dimensão é de 2x2 ou mais, podem receber Ajuda da Vizinhança duplicando o seu bónus por 8 horas.
!colspan="11"|Capítulo IV - Informações dos Edifícios da Marcha dos Rebanhos
|-
|Edifício
|colspan="2"|Requisitos
|colspan="5"|Benefícios
|-
|
|[[File:field_small.png|Tamanho]]
|[[File:time_small.png|Tempo de Construção]]
|[[File:Culture.png|25px|Cultura]]
|[[File:Populationadd.png|25px|População]]
|[[File:Goods.png|25px|Mercadorias]]
|[[File:supply_small.png|25px|Provisões]]
|[[File:damage.png|25px|Unidades]]
|-
|[[File:Leaf Codex.png|60px|Leaf Codex]]
|2x2
|10s
|290
| -
| -
| -
| -
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|2x2
|10s
|320
| -
| -
| -
| -
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|2x2
|10s
|350
| -
| -
| -
| -
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|2x1
|10s
|80
|80
| -
| -
| -
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|2x1
|10s
|159
| -
| -
| -
| -
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|2x1
|10s
|175
| -
| -
| -
| -
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|1x1
|10s
|48
|48
| -
| -
| -
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|1x1
|10s
|86
| -
| -
| -
| -
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|1x1
|10s
|95
| -
| -
| -
| -
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|2x3
|10s
| -
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 38/3h <br> 90/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|2x3
|10s
| -
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 38/3h <br> 90/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|2x3
|10s
| -
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 38/3h <br> 90/9h
| -
| -
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|4x2
|10s
|210
| -
| -
|2900
| -
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|2x4
|10s
|430
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 21/12h
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|3x3
|10s
|880
| -
| -
| -
| -
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|3x3
|10s
|800
| -
| -
| -
| -
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|3x3
|10s
|840
| -
| -
| -
| -
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|3x5
|10s
|660
|330
| -
| -
| -
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|3x3
|10s
|360
|220
| -
| -
| -
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|5x3
|10s
|1330
| -
| -
| -
| -
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|3x4
|10s
|470
|350
| -
| -
| -
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|3x4
|10s
|1110
| -
| -
| -
| -
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|2x2
|10s
| -
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|2x2
|10s
| -
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|2x2
|10s
| -
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|3x3
|10s
|360
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 17/18h
|-
!colspan="11"|Capítulo IV - Informação dos Grandes Prémios
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|2300
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|10s
|2700
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|10s
|1400
|700
| -
| -
| -
|-
|colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.
|}
|}


====Chapter V====
{|align="center" cellpadding="1" width="100%"
{| style="text-align: center" class="mw-collapsible mw-collapsed"
|style="background-color:#af895f;|'''Aviso:''' Todos os edifícios de produção necessitam de uma ligação por estrada ao Edifício Municipal.'''
!colspan="11"|Chapter V - March of the Herds Buildings Information
|-
|Building
|colspan="2"|Requirements
|colspan="1"|Description
|colspan="5"|Benefits
|-
|
|[[File:field_small.png|Size]]
|[[File:time_small.png|Construction Time]]
|
|[[File:Culture.png|25px|Culture]]
|[[File:Populationadd.png|25px|Population]]
|[[File:Goods.png|25px|Goods]]
|[[File:supply_small.png|25px|Supplies]]
|[[File:damage.png|25px|Units]]
|-
|[[File:Leaf Codex.png|60px|Leaf Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of nature.
|350
| -
| -
| -
| -
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of the holy sun.
|380
| -
| -
| -
| -
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of fire and earth.
|420
| -
| -
| -
| -
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|96
|96
| -
| -
| -
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|192
| -
| -
| -
| -
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|210
| -
| -
| -
| -
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|1x1
|10s
|A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|58
|58
| -
| -
| -
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|104
| -
| -
| -
| -
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|115
| -
| -
| -
| -
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
| -
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 51/3h <br> 120/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
| -
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 51/3h <br> 120/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
| -
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 51/3h <br> 120/9h
| -
| -
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|4x2
|10s
|A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|240
| -
| -
|4100
| -
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|2x4
|10s
|A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|490
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 28/12h
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|3x3
|10s
|A magical Blue Tree which serves as an enclosure for all kinds of animals.
|1000
| -
| -
| -
| -
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|3x3
|10s
|A magical Tree which serves as an enclosure for all kinds of animals.
|910
| -
| -
| -
| -
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|3x3
|10s
|A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|950
| -
| -
| -
| -
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|3x5
|10s
|Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|760
|380
| -
| -
| -
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|3x3
|10s
|A fruitful field, full of delicious food for the sheep of the Fairy flock.
|410
|250
| -
| -
| -
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|5x3
|10s
|Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|1510
| -
| -
| -
| -
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|3x4
|10s
|Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|530
|400
| -
| -
| -
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|3x4
|10s
|A stony enclosure for the Orcs' herd of buffalo-beasts.
|1270
| -
| -
| -
| -
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|2x2
|10s
|Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|2x2
|10s
|Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|2x2
|10s
|Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|3x3
|10s
|A forge which produces Vallorian Guards every X hours.
|410
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 24/18h
|-
!colspan="11"|Chapter V - Grand Prizes Information
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|2600
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|10s
|People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|3000
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|10s
|Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|1600
|800
| -
| -
| -
|-
|colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.
|}
====Chapter VI====
{| style="text-align: center" class="mw-collapsible mw-collapsed"
!colspan="11"|Chapter VI - March of the Herds Buildings Information
|-
|Building
|colspan="2"|Requirements
|colspan="1"|Description
|colspan="5"|Benefits
|-
|
|[[File:field_small.png|Size]]
|[[File:time_small.png|Construction Time]]
|
|[[File:Culture.png|25px|Culture]]
|[[File:Populationadd.png|25px|Population]]
|[[File:Goods.png|25px|Goods]]
|[[File:supply_small.png|25px|Supplies]]
|[[File:damage.png|25px|Units]]
|-
|[[File:Leaf Codex.png|60px|Leaf Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of nature.
|460
| -
| -
| -
| -
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of the holy sun.
|510
| -
| -
| -
| -
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of fire and earth.
|560
| -
| -
| -
| -
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|128
|128
| -
| -
| -
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|260
| -
| -
| -
| -
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|280
| -
| -
| -
| -
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|1x1
|10s
|A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|77
|77
| -
| -
| -
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|138
| -
| -
| -
| -
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|153
| -
| -
| -
| -
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
| -
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 69/3h <br> 161/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
| -
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 69/3h <br> 161/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
| -
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 69/3h <br> 161/9h
| -
| -
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|4x2
|10s
|A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|300
| -
| -
|5400
| -
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|2x4
|10s
|A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|600
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 41/12h
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|3x3
|10s
|A magical Blue Tree which serves as an enclosure for all kinds of animals.
|1230
| -
| -
| -
| -
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|3x3
|10s
|A magical Tree which serves as an enclosure for all kinds of animals.
|1110
| -
| -
| -
| -
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|3x3
|10s
|A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|1170
| -
| -
| -
| -
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|3x5
|10s
|Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|930
|460
| -
| -
| -
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|3x3
|10s
|A fruitful field, full of delicious food for the sheep of the Fairy flock.
|500
|310
| -
| -
| -
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|5x3
|10s
|Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|1860
| -
| -
| -
| -
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|3x4
|10s
|Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|650
|490
| -
| -
| -
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|3x4
|10s
|A stony enclosure for the Orcs' herd of buffalo-beasts.
|1560
| -
| -
| -
| -
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|2x2
|10s
|Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|2x2
|10s
|Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|2x2
|10s
|Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|3x3
|10s
|A forge which produces Vallorian Guards every X hours.
|510
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 35/18h
|-
!colspan="11"|Chapter VI - Grand Prizes Information
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|3200
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|10s
|People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|3700
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|10s
|Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|1960
|980
| -
| -
| -
|-
|colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.
|}
====Chapter VII====
{| style="text-align: center" class="mw-collapsible mw-collapsed"
!colspan="11"|Chapter VII - March of the Herds Buildings Information
|-
|Building
|colspan="2"|Requirements
|colspan="1"|Description
|colspan="5"|Benefits
|-
|
|[[File:field_small.png|Size]]
|[[File:time_small.png|Construction Time]]
|
|[[File:Culture.png|25px|Culture]]
|[[File:Populationadd.png|25px|Population]]
|[[File:Goods.png|25px|Goods]]
|[[File:supply_small.png|25px|Supplies]]
|[[File:damage.png|25px|Units]]
|-
|[[File:Leaf Codex.png|60px|Leaf Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of nature.
|570
| -
| -
| -
| -
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of the holy sun.
|640
| -
| -
| -
| -
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of fire and earth.
|700
| -
| -
| -
| -
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|159
|159
| -
| -
| -
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|320
| -
| -
| -
| -
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|350
| -
| -
| -
| -
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|1x1
|10s
|A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|95
|95
| -
| -
| -
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|172
| -
| -
| -
| -
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|191
| -
| -
| -
| -
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
| -
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 97/3h <br> 230/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
| -
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 97/3h <br> 230/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
| -
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 97/3h <br> 230/9h
| -
| -
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|4x2
|10s
|A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|380
| -
| -
|6900
| -
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|2x4
|10s
|A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|770
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 62/12h
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|3x3
|10s
|A magical Blue Tree which serves as an enclosure for all kinds of animals.
|1570
| -
| -
| -
| -
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|3x3
|10s
|A magical Tree which serves as an enclosure for all kinds of animals.
|1430
| -
| -
| -
| -
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|3x3
|10s
|A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|1500
| -
| -
| -
| -
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|3x5
|10s
|Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|1190
|590
| -
| -
| -
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|3x3
|10s
|A fruitful field, full of delicious food for the sheep of the Fairy flock.
|640
|390
| -
| -
| -
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|5x3
|10s
|Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|2400
| -
| -
| -
| -
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|3x4
|10s
|Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|840
|630
| -
| -
| -
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|3x4
|10s
|A stony enclosure for the Orcs' herd of buffalo-beasts.
|2000
| -
| -
| -
| -
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|2x2
|10s
|Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|2x2
|10s
|Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|2x2
|10s
|Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|3x3
|10s
|A forge which produces Vallorian Guards every X hours.
|650
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 52/18h
|-
!colspan="11"|Chapter VII - Grand Prizes Information
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|4100
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|10s
|People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|4800
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|10s
|Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|2500
|1250
| -
| -
| -
|-
|colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.
|}
====Chapter VIII====
{| style="text-align: center" class="mw-collapsible mw-collapsed"
!colspan="11"|Chapter VIII - March of the Herds Buildings Information
|-
|Building
|colspan="2"|Requirements
|colspan="1"|Description
|colspan="5"|Benefits
|-
|
|[[File:field_small.png|Size]]
|[[File:time_small.png|Construction Time]]
|
|[[File:Culture.png|25px|Culture]]
|[[File:Populationadd.png|25px|Population]]
|[[File:Goods.png|25px|Goods]]
|[[File:Orcs.png|25px|Orcs]]
|[[File:damage.png|25px|Units]]
|-
|[[File:Leaf Codex.png|60px|Leaf Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of nature.
|700
| -
| -
| -
| -
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of the holy sun.
|780
| -
| -
| -
| -
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of fire and earth.
|860
| -
| -
| -
| -
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|195
|195
| -
| -
| -
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|390
| -
| -
| -
| -
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|430
| -
| -
| -
| -
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|1x1
|10s
|A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|117
|117
| -
| -
| -
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|210
| -
| -
| -
| -
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|230
| -
| -
| -
| -
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
| -
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 123/3h <br> 290/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
| -
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 123/3h <br> 290/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
| -
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 123/3h <br> 290/9h
| -
| -
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|4x2
|10s
|A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|460
| -
| -
|181
| -
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|2x4
|10s
|A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|920
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 87/12h
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|3x3
|10s
|A magical Blue Tree which serves as an enclosure for all kinds of animals.
|1890
| -
| -
| -
| -
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|3x3
|10s
|A magical Tree which serves as an enclosure for all kinds of animals.
|1720
| -
| -
| -
| -
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|3x3
|10s
|A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|1800
| -
| -
| -
| -
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|3x5
|10s
|Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|1430
|720
| -
| -
| -
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|3x3
|10s
|A fruitful field, full of delicious food for the sheep of the Fairy flock.
|770
|470
| -
| -
| -
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|5x3
|10s
|Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|2900
| -
| -
| -
| -
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|3x4
|10s
|Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|1010
|760
| -
| -
| -
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|3x4
|10s
|A stony enclosure for the Orcs' herd of buffalo-beasts.
|2400
| -
| -
| -
| -
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|2x2
|10s
|Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|2x2
|10s
|Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|2x2
|10s
|Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|3x3
|10s
|A forge which produces Vallorian Guards every X hours.
|780
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 74/18h
|-
!colspan="11"|Chapter VIII - Grand Prizes Information
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|4900
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|10s
|People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|5700
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|10s
|Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|3000
|1510
| -
| -
| -
|-
|colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.
|}
====Chapter IX====
{| style="text-align: center" class="mw-collapsible mw-collapsed"
!colspan="11"|Chapter IX - March of the Herds Buildings Information
|-
|Building
|colspan="2"|Requirements
|colspan="1"|Description
|colspan="5"|Benefits
|-
|
|[[File:field_small.png|Size]]
|[[File:time_small.png|Construction Time]]
|
|[[File:Culture.png|25px|Culture]]
|[[File:Populationadd.png|25px|Population]]
|[[File:Goods.png|25px|Goods]]
|[[File:Orcs.png|25px|Orcs]]
|[[File:damage.png|25px|Units]]
|-
|[[File:Leaf Codex.png|60px|Leaf Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of nature.
|1370
| -
| -
| -
| -
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of the holy sun.
|1440
| -
| -
| -
| -
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of fire and earth.
|1520
| -
| -
| -
| -
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|240
|240
| -
| -
| -
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|720
| -
| -
| -
| -
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|760
| -
| -
| -
| -
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|1x1
|10s
|A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|132
|132
| -
| -
| -
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|360
| -
| -
| -
| -
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|380
| -
| -
| -
| -
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
| -
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 151/3h <br> 350/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
| -
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 151/3h <br> 350/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
| -
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 151/3h <br> 350/9h
| -
| -
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|4x2
|10s
|A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|880
| -
| -
|210
| -
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|2x4
|10s
|A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|1750
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 117/12h
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|3x3
|10s
|A magical Blue Tree which serves as an enclosure for all kinds of animals.
|3600
| -
| -
| -
| -
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|3x3
|10s
|A magical Tree which serves as an enclosure for all kinds of animals.
|3200
| -
| -
| -
| -
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|3x3
|10s
|A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|3400
| -
| -
| -
| -
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|3x5
|10s
|Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|2700
|1350
| -
| -
| -
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|3x3
|10s
|A fruitful field, full of delicious food for the sheep of the Fairy flock.
|1460
|890
| -
| -
| -
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|5x3
|10s
|Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|5400
| -
| -
| -
| -
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|3x4
|10s
|Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|1910
|1430
| -
| -
| -
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|3x4
|10s
|A stony enclosure for the Orcs' herd of buffalo-beasts.
|4500
| -
| -
| -
| -
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|2x2
|10s
|Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|2x2
|10s
|Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|2x2
|10s
|Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|3x3
|10s
|A forge which produces Vallorian Guards every X hours.
|1480
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 99/18h
|-
!colspan="11"|Chapter IX - Grand Prizes Information
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|9400
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|10s
|People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|10800
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|10s
|Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|5700
|2900
| -
| -
| -
|-
|colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.
|}
====Chapter X====
{| style="text-align: center" class="mw-collapsible mw-collapsed"
!colspan="11"|Chapter X - March of the Herds Buildings Information
|-
|Building
|colspan="2"|Requirements
|colspan="1"|Description
|colspan="5"|Benefits
|-
|
|[[File:field_small.png|Size]]
|[[File:time_small.png|Construction Time]]
|
|[[File:Culture.png|25px|Culture]]
|[[File:Populationadd.png|25px|Population]]
|[[File:Goods.png|25px|Goods]]
|[[File:Orcs.png|25px|Orcs]]
|[[File:damage.png|25px|Units]]
|-
|[[File:Leaf Codex.png|60px|Leaf Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of nature.
|1670
| -
| -
| -
| -
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of the holy sun.
|1760
| -
| -
| -
| -
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of fire and earth.
|1850
| -
| -
| -
| -
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|290
|290
| -
| -
| -
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|880
| -
| -
| -
| -
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|920
| -
| -
| -
| -
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|1x1
|10s
|A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|161
|161
| -
| -
| -
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|440
| -
| -
| -
| -
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|460
| -
| -
| -
| -
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
| -
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 196/3h <br> 460/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
| -
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 196/3h <br> 460/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
| -
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 196/3h <br> 460/9h
| -
| -
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|4x2
|10s
|A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|1070
| -
| -
|240
| -
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|2x4
|10s
|A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|2100
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 152/12h
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|3x3
|10s
|A magical Blue Tree which serves as an enclosure for all kinds of animals.
|4400
| -
| -
| -
| -
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|3x3
|10s
|A magical Tree which serves as an enclosure for all kinds of animals.
|4000
| -
| -
| -
| -
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|3x3
|10s
|A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|4200
| -
| -
| -
| -
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|3x5
|10s
|Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|3300
|1650
| -
| -
| -
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|3x3
|10s
|A fruitful field, full of delicious food for the sheep of the Fairy flock.
|1780
|1090
| -
| -
| -
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|5x3
|10s
|Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|6600
| -
| -
| -
| -
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|3x4
|10s
|Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|2300
|1740
| -
| -
| -
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|3x4
|10s
|A stony enclosure for the Orcs' herd of buffalo-beasts.
|5500
| -
| -
| -
| -
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|2x2
|10s
|Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|2x2
|10s
|Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|2x2
|10s
|Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|3x3
|10s
|A forge which produces Vallorian Guards every X hours.
|1800
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 128/18h
|-
!colspan="11"|Chapter X - Grand Prizes Information
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|11400
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|10s
|People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|13200
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|10s
|Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|7000
|3500
| -
| -
| -
|-
|colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.
|}
====Chapter XI====
{| style="text-align: center" class="mw-collapsible mw-collapsed"
!colspan="11"|Chapter XI - March of the Herds Buildings Information
|-
|Building
|colspan="2"|Requirements
|colspan="1"|Description
|colspan="5"|Benefits
|-
|
|[[File:field_small.png|Size]]
|[[File:time_small.png|Construction Time]]
|
|[[File:Culture.png|25px|Culture]]
|[[File:Populationadd.png|25px|Population]]
|[[File:Goods.png|25px|Goods]]
|[[File:Orcs.png|25px|Orcs]]
|[[File:damage.png|25px|Units]]
|-
|[[File:Leaf Codex.png|60px|Leaf Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of nature.
|2000
| -
| -
| -
| -
|-
|[[File:Sun Codex.png|60px|Sun Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of the holy sun.
|2200
| -
| -
| -
| -
|-
|[[File:Lava Codex.png|60px|Lava Codex]]
|2x2
|10s
|The internal power of an old religion enforced by the sign of fire and earth.
|2300
| -
| -
| -
| -
|-
|[[File:Rainbow Unicorn.png|60px|Rainbow Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. Some people think Enar would show himself from time to time riding on a double-rainbow.
|360
|360
| -
| -
| -
|-
|[[File:Silver Unicorn.png|60px|Silver Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest silver. It is doubtful if Enar would be happy with that idea.
|1080
| -
| -
| -
| -
|-
|[[File:Crystal Unicorn.png|60px|Crystal Unicorn]]
|2x1
|10s
|People might ask themselves, when the god of the forest Enar was seen for the last time. But this does not hurt the popularity of Unicorns at Elvenar. This one is made of finest crystal.
|1130
| -
| -
| -
| -
|-
|[[File:Rainbow Flower Cage.png|60px|Rainbow Flower Cage]]
|1x1
|10s
|A Flower Cage out of organic rainbow seeds. What glory, what blossom!
|198
|198
| -
| -
| -
|-
|[[File:Spring Flower Cage.png|60px|Spring Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in Spring.
|540
| -
| -
| -
| -
|-
|[[File:Summer Flower Cage.png|60px|Summer Flower Cage]]
|1x1
|10s
|Cages are not only good to hold down unloved guests, they are also pretty decorative if used in the right way. Especially in the Summer.
|570
| -
| -
| -
| -
|-
|[[File:A_Evt_Temp_Q1Goods1_1_0012.png|60px|Travelling Merchant I]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 1 Goods at a decent volume.
| -
| -
|[[File:tier1Gds.png|Tier 1 Goods]] 230/3h <br> 540/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q2Goods1_1_0013.png|60px|Travelling Merchant II]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 2 Goods at a decent volume.
| -
| -
|[[File:tier2Gds.png|Tier 2 Goods]] 230/3h <br> 540/9h
| -
| -
|-
|[[File:A_Evt_Temp_Q3Goods1_1_0023.png|60px|Travelling Merchant III]]
|2x3
|10s
|A cunning Merchant from overseas: Allows you to produce your unboosted Tier 3 Goods at a decent volume.
| -
| -
|[[File:tier3Gds.png|Tier 3 Goods]] 230/3h <br> 540/9h
| -
| -
|-
|[[File:A_Evt_Auto_GoodOrcs1_1_0013.png|60px|Orc Nest]]
|4x2
|10s
|A cozy place for rallying Orcs from all close by environs: Produces Supplies every 24 hours.
|1310
| -
| -
|280
| -
|-
|[[File:A_Evt_Auto_OrcStrategist1_1_0013_d.png|60px|Grounds of the Orc Strategist]]
|2x4
|10s
|A place where the smartest Orc Fighters assemble: Recruits Orc Strategists every 12 hours.
|2600
| -
| -
| -
|[[File:Tg_hr_1_big.png|25px|Orc Strategist]] 192/12h
|-
|[[File:BlueTree_Enclosure1.png|60px|Blue Tree]]
|3x3
|10s
|A magical Blue Tree which serves as an enclosure for all kinds of animals.
|5300
| -
| -
| -
| -
|-
|[[File:Tree_Enclosure_a.png|60px|Tree Enclosure]]
|3x3
|10s
|A magical Tree which serves as an enclosure for all kinds of animals.
|4800
| -
| -
| -
| -
|-
|[[File:Spark_Tree_Enclosure_a.png|60px|Spark Tree Enclosure]]
|3x3
|10s
|A magical Sparkling Tree which serves as an enclosure for all kinds of animals.
|5100
| -
| -
| -
| -
|-
|[[File:Chicken_Glade_a.png|60px|Chicken Glade]]
|3x5
|10s
|Saddled chicken and hitched goats: Are there any Halflings on the ride, by any chance?
|4000
|2000
| -
| -
| -
|-
|[[File:Fruitful_fields.png|60px|Fruitful fields]]
|3x3
|10s
|A fruitful field, full of delicious food for the sheep of the Fairy flock.
|2200
|1330
| -
| -
| -
|-
|[[File:Goat_Rocks_a.png|60px|Goat Rocks]]
|5x3
|10s
|Goats do not only pull halflings' wagons but are very popular with dwarves as well. Sometimes they can be very stubborn, though.
|8100
| -
| -
| -
| -
|-
|[[File:Mother_dragon_a.png|60px|Mother dragon]]
|3x4
|10s
|Can you see the loving dragon mother, sleeping nest to her babies? Don't come close though, you could burn yourself
|2800
|2100
| -
| -
| -
|-
|[[File:Rocky_Enclosure_a.png|60px|Rocky Enclosure]]
|3x4
|10s
|A stony enclosure for the Orcs' herd of buffalo-beasts.
|6800
| -
| -
| -
| -
|-
|[[File:Light_range_boost_a.png|60px|Enlightened Light Range]]
|2x2
|10s
|Grants 10% more Attack value for all your Light Ranged Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Short_ranged.png]] +10%
|-
|[[File:Mage_multiplier_a.png|60px|Mage multiplier]]
|2x2
|10s
|Grants 10% more Attack value on all your Mage Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:mage.png|Mage]] +10%
|-
|[[File:Unit_Upgrade_a.png|60px|Unit Upgrade]]
|2x2
|10s
|Grants 10% more Health Point value for all your Units. Bonus can be stacked. Expires after a certain time.
| -
| -
| -
| -
|[[File:Aw_hitpoints.png|Increase Troops Health]] +10%
|-
|[[File:vallorian_valor_b.png|60px|Vallorian valor]]
|3x3
|10s
|A forge which produces Vallorian Guards every X hours.
|2200
| -
| -
| -
|[[File:Mc_hm_1_big.png|25px|Vallorian Valor]] 162/18h
|-
!colspan="11"|Chapter XI - Grand Prizes Information
|-
|[[File:herds_gathering_01.png|80px|Herds Gathering]]
|6x4
|10s
|All animals come together when the two-tailed shepherd dog gathers his herd. Where does the journey lead to?
|14000
| -
| -
| -
| -
|-
|[[File:great_auction_02.png|80px|Great Auction]]
|5x5
|10s
|People from all of Elvenar come together to bid on the most well-shaped animals from all folks' herds.
|16200
| -
| -
| -
| -
|-
|[[File:cozy_farm_03.png|80px|Cozy Farm]]
|4x6
|10s
|Home of the most beautiful buffalos, plushy sheep and plenty of pigs. The Fairy Farmer always has an eye on all of them.
|8500
|4300
| -
| -
| -
|-
|colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.
|}
|}

Edição atual desde as 22h10min de 3 de agosto de 2021

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Marcha dos Animais

Logo herds 17.png

Chegou a hora da Marcha dos Animais! Ao mover os seus rebanhos de um lado para o outro em Elvenar, diferentes habitantes e seus respetivos animais atravessam a tua cidade e para descansar, antes de iniciar de novo a sua caminhada até aos seus grandiosos salgueiros verdes. Durante o evento de Verão deste ano, encontrarás misteriosos animais tais como: Ovelhas que se parecem com lagartas, cães pastores de duas caudas, búfalos selvagens e cabras teimosas. Alguns Halflings até vêm montados em Galinhas!

MarchoftheHerds1panel.png

Menu do Evento

Durante a Marcha dos Animais terás 2 novas linhas de missão para completar. Mas atenção que estas só estão disponíveis por determinado período de tempo! A primeira linha é a missão diária da Marcha dos Animais terás tarefas aleatórias para completar. A segunda linha é a missão episódica do Evento que te dará tarefas específicas. Cada tarefa terminada dá-te Beterrabas Doces como recompensa, que são imediatamente adicionadas ao teu menu de Evento Marcha dos Animais.

Herdsmenu.png

Ao clicares no menu do Evento tens acesso à Janela do Evento onde terás toda a informação e permite-te usar as tuas Beterrabas Doces:

Herdsexpla.png

1 - Indica-te a quantidade de Beterrabas Doces que recolheste e que ainda não usaste.

2 - Permite-te adquirir Beterrabas Doces com a moeda premium de jogo.

3 - Indica o tempo que falta até o final do evento.

4 - Exibe o exclusivo diário que podes receber ao abrir as arcas e por quanto tempo ainda estará disponível, antes de desaparecer para sempre.

5 - Aqui podes ver quantos Doces tens e quantos ainda são necessários para desbloquear os Grandes Prémios.

6 - Arcas do Tesouro onde podes gastar as tuas Beterrabas Doces e receber em troca Doces em conjunto com uma recompensa aleatória..

Podes também clicar no botão Helpbtto.png para consultar a informação de ajuda do evento da Marcha dos Animais a qualquer momento.

Beterrabas Doces

Beets background.png

Começas o evento com 50 Beterrabas Doces Sugar Beets.png e cada missão do evento irá dar-te mais Beterrabas Doces como recompensa por terminares as designadas tarefas. Para além disso, de tempos a tempos, poderás recolher algumas extra que cairão na tua cidade.

Beets.png

Podes então usar as Beterrabas para abrir as valiosas Arcas do Tesouro as quais, dependendo da tua sorte, podem dar-te ainda mais Beterrabas.

Lembra-te que a Marcha dos Rebanhos apenas dura umas semanas e que quando o mesmo terminar deixarás de poder usar as tuas Beterrabas Doces para receberes os excelentes tesouros que temos para ti, por isso não percas tempo!

Arcas do Tesouro

Herds2 background.png

As Arcas do Tesouro guardam valiosas recompensas! Podes ganhar pontos de conhecimento, peças de runa, fragmentos lunares e até a exclusiva recompensa diária. Tudo irá depender da tua sorte! Ao abrires as Arcas do Tesouro irás igualmente receber Doces, mas lembra-te: quanto melhor a arca, mais Doces irás receber.

Podes escolher entre a Arca de Bronze, a Arca de Prata ou a Arca de Ouro, cada uma contém recompensas idênticas, mas diferindo nas probabilidades de ganho. Um conselho: as Arcas Douradas GoldenChest&Button.png são as mais eficientes!

ChestsOverview.png

Doces

Herds3 background.png

Quando abres uma Arca do Tesouro, irás ganhar Doces RockCandy.png. Cada arca irá automaticamente dar-te um número específico de Doces, contudo quanto melhor a arca, mais Doces irás receber.

ChestsHerds.png

Os Doces irão permitir-te desbloquear os Grandes Prémios! Tens três grandes prémios disponíveis, cada um exigindo um determinado número de Reflexos Solares. Para desbloqueares o Grande Prémio seguinte, terás primeiro de recolher o anterior.


GrandprizeHerds.png

Após recolheres os Grandes Prémios, irás encontrá-los no teu inventário Inventory icon normal.png.

Nota: Todos os efeitos dos Edifícios ganhos no decorrer do evento, dependem do capítulo em que estás no momento.

Prémios da Marcha dos Animais

Em cada dia, haverá um único e precioso edifício do evento que podes ganhar como exclusivo diário, os quais só podem ser obtidos ao abrir os baús do evento, por tempo limitado.

Certifica-te de que completas o maior número possível de missões para que tenhas uma maior probabilidade de ganhar exclusivos diários e transformar a tua cidade num lar acolhedor para a Marcha dos Rebanhos!

RewardpanHerds.png


Visão Geral dos Edifícios da Marcha dos Animais

Edifícios Especiais da Marcha dos Animais
Edifício Tamanho Descrição Benefícios
Codex Sagrado 2x2 Uma prova dos antigos poderes mágicos da tua Religião. Cultura
Codex do Sol 2x2 O poder intrínseco de uma antiga religião, conseguido pelo sinal do sagrado sol. Cultura
Codex da Lava 2x2 O poder intrínseco de uma antiga religião, conseguido pelo sinal do fogo e da terra. Cultura
Unicórnio de Arco-íris 2x1 Alguns poderão questionar-se quando é que o deus da floresta de Enar foi visto pela última vez. Mas tal não afeta a popularidade dos unicórnios de Elvenar! Alguns acreditam que Enar aparece de tempos a tempos montado num duplo arco-íris. Cultura + População
Unicórnio de Prata 2x1 Alguns poderão questionar-se quando é que o deus da floresta de Enar foi visto pela última vez. Mas tal não afeta a popularidade dos unicórnios de Elvenar! Este é feito da mais pura prata. É duvidoso se Enar gostaria de algo assim. Cultura
Unicórnio de Cristal 2x1 Alguns poderão questionar-se quando é que o deus da floresta de Enar foi visto pela última vez. Mas tal não afeta a popularidade dos unicórnios de Elvenar! Este é feito do mais requintado dos cristais. Cultura
Jaula das Flores de Arco-íris 1x1 Uma jaula de flores feita em sementes orgânicas de arco-íris. Que maravilha, que esplendor! Cultura + População
Jaula das Flores de Primavera 1x1 Jaulas não servem apenas para prender convidados indesejados, servem também como decoração se usadas da forma certa. Especialmente na Primavera Cultura
Jaula das Flores de Verão 1x1 Jaulas não servem apenas para prender convidados indesejados, servem também como decoração se usadas da forma certa. Especialmente no Verão. Culture.png
Mercador Ambulante I 2x3 Um astuto Mercador estrangeiro: permite-te produzir mercadorias básicas não bonificadas numa quantidade razoável. Mercadorias Básicas
Mercador Ambulante II 2x3 Um astuto Mercador estrangeiro: permite-te produzir mercadorias Refinadas não bonificadas numa quantidade razoável. Mercadorias Refinadas
Mercador Ambulante III 2x3 Um astuto Mercador estrangeiro: permite-te produzir mercadorias Preciosas não bonificadas numa quantidade razoável. Mercadorias Preciosas
Ninho de Ogres 4x2 Um local acolhedor para reunir os Ogres das redondezas: Produz provisões a cada 24 horas. Culture.png + Provisões ou Ogres(a partir do Capítulo XIII)
Campo do Ogre Estrategista 2x4 Um lugar onde se reúnem os mais espertos lutadores Ogres: treina Ogres Estrategistas a cada 12 horas. Cultura + Produz Ogre Estrategista
Recinto da Árvore Azul 3x3 Uma árvore mágica azul que serve de curral para certos animais. Cultura
Recinto da Árvore 3x3 Uma árvore mágica que serve de abrigo para alguns animais. Cultura
Recinto da Árvore Brilhante 3x3 Uma árvore mágica brilhante que serve de cerca para certos animais. Cultura
Clareira das Galinhas 3x5 Galinhas arreadas e cabras atreladas:os Halflings estão de viagem por acaso? Cultura + População
Campos Férteis 3x3 Um campo fértil, repleto de alimentos deliciosos para os rebanhos de ovelhas das Fadas. Cultura + População
Rochedo das Cabras 5x3 As cabras não servem só para puxar as carroças dos Halflings, elas são também muito populares entre os Anões. No entanto são, por vezes, muito obstinadas. Cultura
Mãe Dragão 3x4 Consegues ver a amorosa mãe-dragão a dormir junto aos seus bebés? Mas não te aproximes demasiado, podes queimar-te.! Cultura + População
Cercado Rochoso 3x4 Um cercado rochoso para as manadas de búfalos selvagens dos Ogres. Cultura
Ligeiros de Curto Alcance Iluminados 2x2 Dá mais 50% de Valor de Ataque para todos os teus Ligeiros de Curto Alcance. Os bónus podem ser acumulados. Cultura + Aumenta, durante 5 dias, +50% a força de ataque dos Ligeiros de Curto Alcance
Multiplicador Magnífico de Magos 2x2 Dá mais 50% de Valor de Ataque para todos os teus Magos. Os bónus podem ser acumulados. Cultura + Aumenta, durante 5dias, +50% a força de ataque dos Magos
Unidades Fortalecidas à Solta 2x2 Dá mais 25% de Pontos de Vida para todas as tuas Unidades. Os bónus podem ser acumulados. Cultura + Aumenta, durante 5 dias, +25% a vida de todas Unidades
Louvor Valloriano 3x3 Uma forja que produz Guardas Vallorianos a cada x horas. Cultura + Produz Guarda Valloriano
Clica nas imagens dos edifícios para os visualizares em tamanho superior.
Grandes Prémios da Marcha dos Animais.
Edifício Tamanho Descrição Benefícios
Ajuntamento de Animais 6x4 Todos os animais se alinham quando o cão pastor de duas caudas os guia. Para onde irão todos juntos? Cultura
Grande Leilão 5x5 Local onde os habitantes de todo o Elvenar se reúnem para admirar e leiloar os mais belos espécimes de animais. Cultura
Quinta Aconchegante 4x6 Lar dos mais belos Búfalos, das ovelhas mais felpudas e de imensos leitões. Sempre com a fada agricultora a tomar conta deles. Cultura + População
Clica nas imagens dos edifícios para os visualizares em tamanho superior.
Info: Todos os edifícios que fornecem cultura e cuja dimensão é de 2x2 ou mais, podem receber Ajuda da Vizinhança duplicando o seu bónus por 8 horas.
Aviso: Todos os edifícios de produção necessitam de uma ligação por estrada ao Edifício Municipal.