Cultura: diferenças entre revisões

Fonte: Elvenar Wiki PT
Saltar para a navegação
m (Innogames moved page Chapel/Church to Culture without leaving a redirect)
Sem resumo de edição
Linha 2: Linha 2:
[[Category:Buildings]]
[[Category:Buildings]]


This building removes the battle penalty for the province it was built in. The building level increases base morale.
== Culture ==


== Chapel/Church ==
Culture helps you to ensure your population is healthy and productive. You will mainly need culture to upgrade buildings (together with Population and other resources).
===Purpose Chapel===
The higher the level of a building, the more Culture Points it will require.
You can get Culture mainly from Cultural Buildings, but also from advanced [[Streets|street types]].


The Chapel gives all the villages in your starting province a morale bonus. When the villagers have faith, the troops fight at 100% effectiveness instead of 50%. The Chapel is built by default in your first village, and can only be built once.
=== Culture Bonus===


===Purpose Church===
If you have more Culture than your upgraded buildings are currently using (the “Required Culture”), the remaining “Available Culture” will give you a Culture Bonus, which will increase your base resources productions of Coins and Supplies. You can get temporary additional “Available Culture” from Neighborly Help. This will help you to get to the higher levels of Culture Bonus.


The Church gives all the villages in the province a morale bonus. When the villagers have faith, the troops fight at 100% effectiveness instead of 50%.
There are 4 levels of culture bonuses:
It is advisable to only build new Churches in provinces where you don't have a Church or Chapel yet.


[[File:culture-tooltip.png|center|]]
Level 1 will increase your production rate from the standard 100 % to 120 %. You should definitely try to get this.
Level 2 will increase it from 120 % to 140 % and is not easy to achieve.
Level 3 will increase it from 140 % to 170 %, but you will rarely reach it without neighborly help.
Level 4 will increase it from 170 % to 200 %, only a steady flow of neighborly help will ensure you can get this bonus without having to occupy too much space for culture buildings.
=== Cultural Buildings ===
====Purpose====
With Cultural Buildings you will make your city more beautiful and you will increase your available Culture. After unlocking a Cultural Building in the Research Menu, you will be able to build it via Build menu.


=== Requirements ===  
=== Requirements ===  
You need to unlock Cultural Buildings in the Research Menu. They can be moved, sold and rebuilt. They cannot be upgraded.


'''Chapel''': Your first village will always have a chapel built.
''Sell Cultural Buildings:'' Over time, you will research newer Cultural Buildings which give more Culture. Often it is recommendable to exchange your older Cultural Buildings with the newer ones to save space in your city.
'''Church''': Can be built from your second village on.


=== Chapel/Church Overview ===
=== Chapel/Church Overview ===

Revisão das 09h34min de 15 de janeiro de 2015

Mainhall overview.png Worker-hut.png Basic.png Military.png Goods.png Culture.png AncientWonder.png Guestrace.png Streets.png Expansion.png
Voltar para: Visão Geral dos Edifícios

Culture

Culture helps you to ensure your population is healthy and productive. You will mainly need culture to upgrade buildings (together with Population and other resources). The higher the level of a building, the more Culture Points it will require. You can get Culture mainly from Cultural Buildings, but also from advanced street types.

Culture Bonus

If you have more Culture than your upgraded buildings are currently using (the “Required Culture”), the remaining “Available Culture” will give you a Culture Bonus, which will increase your base resources productions of Coins and Supplies. You can get temporary additional “Available Culture” from Neighborly Help. This will help you to get to the higher levels of Culture Bonus.

There are 4 levels of culture bonuses:

Culture-tooltip.png

Level 1 will increase your production rate from the standard 100 % to 120 %. You should definitely try to get this. Level 2 will increase it from 120 % to 140 % and is not easy to achieve. Level 3 will increase it from 140 % to 170 %, but you will rarely reach it without neighborly help. Level 4 will increase it from 170 % to 200 %, only a steady flow of neighborly help will ensure you can get this bonus without having to occupy too much space for culture buildings.


Cultural Buildings

Purpose

With Cultural Buildings you will make your city more beautiful and you will increase your available Culture. After unlocking a Cultural Building in the Research Menu, you will be able to build it via Build menu.

Requirements

You need to unlock Cultural Buildings in the Research Menu. They can be moved, sold and rebuilt. They cannot be upgraded.

Sell Cultural Buildings: Over time, you will research newer Cultural Buildings which give more Culture. Often it is recommendable to exchange your older Cultural Buildings with the newer ones to save space in your city.

Chapel/Church Overview

Chapel / Church building information
Level Wood.png Clay.png Iron.png Provisions.png Points Research Hitpoints
1 16,000 20,000 10,000 5,000 10 800
2 20,160 25,600 12,600 7,750 12 808
3 25,402 32,768 15,876 12,013 14 816

Building levels

The maximum level of the Chapel is 1 and maximum level for Church is 3.

Level 1
Chapel
Level 1
Church
Level 2
Church
Level 3
Church
Chapel lvl 1.png Chapel lvl 1.png Chapel lvl 1.png Chapel lvl 1.png
Press on each building level to see a bigger image.